uruzu-2
Straw Hat
uruzu-2

The day Nintendo decide to release their own emulator to Steam for classic games which they could probably quite easily sell for $5-10 a pop is the day they make an absolute ton of cash. Until then I don’t know. It just seems like money being on the table. The genie is already out the bottle for NES and SNES for

Does it matter..? The publishers will have their own big shows and those acquired developers will present their games in those. Either way, the games are being shown.

Eh, for me that excitement kind of died with the 24/7 internet gaming news cycle. Seeing the post E3 copy of EGM in the mailbox was like Christmas in July.

This isn’t even really much of a story, in a sense.

The issue is you are paying $70+ for a new game and they’re locking some of the content behind another pay wall. personally I don’t care so long as it’s only cosmetic but I can see why a lot of people get frustrated with it as it feels like they’re being nickel and dimed after already paying a hefty premium for the

What a lot of people forget is that Steam itself is a DRM. That’s why you can’t archive the games on it; they don’t work without Steam (or cracked executables/Steam emulators).

Still strongly recommend people use GOG Galaxy as their PC games launcher. Aside from the nice parts about GOG as a platform/storefront itself, it also has integrations with every other major PC storefront, which makes it a lot easier to get games the place where it makes the most sense instead of just always going

That might be the worst analogy I’ve ever seen. FF16 is exclusive to PS5 because Sony paid Square for that exclusivity. Same goes for Forspoken, FF7 Remake, Deathloop, Ghostwire: Tokyo, the Spider-Man DLC for Avengers, various CoD content, various Destiny content, etc. We’re talking about third-party exclusives

The difference is this:

I said “In the last few years”

The comparison isn’t quite valid. Typically, a game is PC exclusive for technical reasons, input reasons or budgetary reasons. For example, porting the Total War games to consoles would require complete UI and control scheme overhauls and console CPUs may not be able to handle the sheer number of units on-screen. In

With this generation of gaming, porting is not really much of a concept. They are all using a handful of the same engines so development across platform is far more efficient and makes sense to be done early on.  If they were going to do a PC release, I am 100% they have been keeping that in mind since early on in

And yet he is commenting on it.

Exclusivity doesn’t really benefit anyone except the devs/pubs. It’s not like customers are getting a better version of the game because of the exclusivity. People on other platforms are simply being denied access.

Don’t you all have phones?

It’s not a problem, the hijinks were great, and then became even better once you realized the depth of the characters layered underneath them.

A lot of the time a slow burn gives us time to get invested in the characters and the basic story while letting the mystery build over the first 1/3 or so. It’s asking a lot

I’m sure a lot of it has to do with the way the company’s opinions have changed after the hacks, but Nintendo has always been bizarrely secretive when it comes to their internal procedures and processes.

Because they knew what they were doing... It may cost 1 coin, but since nothing is priced in a number not ending in 00, in effect it costs 100 coins.

I get this article is in jest, but the whole system is predatory. They’ve re-released overwatch 1, tacked on a more profitable model, made it so theres 0 progression unless you adopt that model, taken away features, taken away maps, called it overwatch 2 and expect people to take it or leave it.