ugur
ugur
ugur

hey, i have many ideas how discovery etc could be improved, too, but no need for so much hate. If we’re honest about it, which platform has better systems in place for such stuff? To me it feels like none and Steam is actually far in the lead on many of those aspects.

The fee for Greenlight/as Steam dev is a one time fee, whereas with this change now there would be a fee for each submitted title.

I should add that i as small Indie could at most save up 1k- a few k and that would already be tough.

As an Indie developer, too i tell you: don’t worry. This has the potential to be better for all sides, both game players and developers.

The main difference there in fees is that before it was a one time fee for devs whereas now it is a fee per title which automatically should lead to people not releasing random stuff there since it costs money to put it up for each title.

I worked on bigger games for others and make games on my own as Indie.

Regarding doing updates timely, yeah, Valve/Gabe is right, that’s very smoothly nicely doable on Steam and totally sucks on iOS.

I don’t use it ever on home consoles, i could totally see myself using it on the Switch (if it works well enough), but i’m fine with them adding one later.

“Yeah because a $1 apple is equivalent to a blind purchase of a $60 video game. Are you legit retarded?”

In the broader sense, sure, all devices compete against each other regarding money we have available for spending and time we have we can spend on one or some of them.

Well, let’s see =) I don’t have shares in Nintendo, in fact i develop for many platforms, but i’d be sad if it doesn’t do well because i see it as last big chance for portable gaming with proper controls, if this one doesn’t do well, well, all we have is smartphone games with free to play and shitty controls for

The Wii U is a special kind of flower, for many reasons =)

Nah, i think most people expected the WiiU to get killed off way earlier than it was killed of =)

One can only factor in losses de to illegal activities into business calculations to certain degree. One can charge more for example. But if one looses so much due to illegal activities that despite all counter measures it still doesn’t turn a profit, yeah, then the company goes belly up.

On several platforms the platform holders get a cut on every sale, so then it is actually in their interest that at least a good amount of stuff does sell well.

Initially at higher price point it will be most attractive to late teens/grown ups and long time gamers.

personally i think it’s totally fine how Nintendo spans the game releases over longer timespan.

I rarely support class action law suits, but that right there is a company where i would love it if people would kick off a class action lawsuit and take them down for good.

Yes, it killed the platform, but so it did with various platforms in more current days.

No, when confidential company information is not shared with the public that is not called lying, it is called keeping confidential information confidential =)