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Exactly, this game is really a prime example for a game that did pretty much everything right a game can do and yet it still (or to be honest especially because of that) gets pirated (too).

How large the percentage of pirate users compared to purchasers is depends on many factors, yes, one can’t generalize it, nor even tell it for sure.

You don’t get to hear the reason why a company got shut down in detail, because no, usually those reasons are not given out to random strangers on the web. You can then come to the conclusion if you want “bad management”, but often enough it will have been slow/too low sales when one or several of their titles got

The (maybe) sizeable portion that would never ever buy any games (if none were pirateable) and just play no games at all does not matter to the bottom line of developers.

Right, everyone who pirates a game like RE7 would never ever have bought it if there was no free download version. Come on =)

You’d have to work at the company to hear halfway detailed reasons for a bankruptcy (and even if you work at one you don’t in all cases get the full exact detailed reasonings).

yes, Stalker is a piece of art to me, too =)

Regarding adjusting pricing for different countries/incomes across the world:

“Right. How convenient.

No, i explained why neither i nor most others in most other companies can give out numbers to the public. I also gave an example for how you can easily look up at least some interesting numbers so you can make your own conclusions.

I don’t look for a chance to quantify my point here, as i said before, i can’t give you specifics because when one works at a company or has friends working at other companies, all are bound by NDAs.

There is evidence, but the evidence is not shared with you. It’s not like some country leaders making up nonsense by the minute. You can work at a video game company at a position where you get access to the sales data to, well, see the data. Most companies will just not share such data with others/the public.

Yes, when one works in a game dev company at a position where one gets access to sales and piracy figures, then one can make deductions based on that and yes, of course one can see from that that sales are much higher before a pirated copy was available than before.

I worked on many multi platform games, so i have an idea of what i’m talking about when i say those things.

For facts and figures, again, you’ll have to go out and work at a game studio at a position where you will get access to such data.

Me personally, i have not added any DRM into games i released on my own (besides in cases where the platform holder enforces it).

Yes, one can’t know for sure how many of the pirated game copies would have been sells if people wouldn’t pirate.

If it would really be just about that, then they should crack it, show a video of the crack working and not release the crack or cracked game to the public. Releasing a crack or cracked game is not about the hacker ethos cool challenge, it crushes the deserved income of people who worked their butts off for years to

I’m not gonna speak about specifics about companies i have NDAs with. But if you want evidence have a proper look at the entire game industry. How many more studios close down nowadays, how many more are forced to shitty things they don’t want to do. It’s easy to see that it’s more and more.

Going console only would only affect their financials if not most people on pc would pirate games..