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Prices will go down over time for existing hardware, but the latest bleeding edge high end option will always cost a good chunk, like in most other tech fields. Sure, it would be great to get the highest end gear for 150, but sadly not gonna happen anytime soon. The prices right now are for early adopters and

I think it’s pretty great news.

I totally agree, a trade in/upgrade program would be a great move by both Oculus and Valve whenever they upgrade things over the next 1-3 years.

Hm, dunno if i’d agree there. I like mobile VR for the most simplest content, but first there is few more involved stuff available for it, then for the stuff there is, it is still a big bummer one has no positional tracking so one can’t even lean in/out on things and more visually involved games on mobile VR also ten

Regarding longer content i agree with Ka mai, best it’s episodes or split up in other way where you can jump in and out (and continue nicely where you left off) after shorter sessions.

motion controls evolved with every console generation. With all tech that is interesting but not fully there yet there is often these waves of progress, hype, then less media buzz for a while and then again more hype as the next big breakthroughs come through or some titles which make great use of it. Maybe look at it

Seriously guys, this is some serious next level witch hunt shit.

Me personally, i would be totally cool with that, but you know how the mob mentality on the internet can go, if Valve would not give that to charity or something similar, but instead keep it for the very reasonable reason of using it for the high maintenance expenses they surely have, well, lots of people with

Note: i’m advocating a one time fee per game, not charging for game updates or similar (charging for game updates would be bad because it would lead to people being less into updating/upgrading their games).

Yes, and as i touched upon, the small/poor guys are actually those hit by an overcrowded market first and harshest, the bigger ones feel it later.

Thanks Journeys, nice post, too =)

yes, that’s what i meant when i said:

As a user i quite like gog.com, too, as developer i have not released there yet (but i will soon =) ) so i haven’t talked about that due to that.

Does Steam have some issues?

The one on the right (newer version) looks more like a real person and less like a doll besides the eyes which they made more interesting but a tad less realistic (exaggerated white reflection highlight on pupil which to that extreme would usually only occur when looking at direct spot/ studio light so then sorta

On one side i understand Valve wants to cut down on actual fake reviews.

Hm, i would strongly suggest to anyone who can afford it to buy the pro going forward.

don’t get me wrong, i’m both a cinema and tech geek, so purely from tech perspective i thought hardcore henry was great, too.

it depends on whether immersion when controlling a single guy is more important or overview and larger crowds control or more tactical gameplay over larger areas.

I liked Hardcore Henry a lot as technical experiment and like a roller coaster ride, but i think it is actually a great proof for the point that that rule does not apply for movies.