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It’s Obsidian, not Bethesda or CDPR.

You don’t toss death threats, hurl insults, verbally abuse, and stalk people who worked on a small part of a game you don’t like. I mean, that seems like it should be blindingly obvious.

Im not really trying to do an “on the other hand”.”

Lots of people here not from tech industry commenting money. When people talk budget, it’s usually time. Another word for it is bandwidth. So essentially, I see it as the team didn’t have enough time to make fat Peter work, which is entirely reasonable.

I think with stuff like this it’s less likely that QA missed it, and more that it was flagged but not a high priority to fix compared to bugs that would impact certification/release.

You mean during development? Why would they take the time to record terrible voicework they intend to replace later when they could just press the button for text to speech? One is a button press and one is the guy from the mail room’s time plus the sound engineer, editor, director’s time. Text to speech is a great

Once I saw the buffed-up model I assumed it was the same reason all the Fortnite skins are roughly the same shape: they need to fit identical hitboxes for each player. The cartoon Peter would be twice as easy to hit as anything else.

So what I am guessing is that they couldn’t make fat peter work on the character rig without engine changes and thats expensive to do so they would either have to rig up a new character rig that could potentially have a different hitbox/physics or make something that works within that character rig instead.

It may not be (though, deadlines always are a thing) the wrong audio may have been checked in, it may have been reverted without notice and the QA people may not have been focused on it, ending up with the situation they are in now. Since it’s not game-breaking it doesn’t get emergency hotfixes.

Game developer here. This is no big deal at all, we use TTS as placeholder all the time. Having even bad TTS voice placeholder helps development of a game so much you wouldn’t believe it (and TTS placeholder is now getting really good). Well developed tool pipelines have ways of flagging this stuff so it doesn’t get

most of the games I’ve worked on have had some kind of robovoice that plays in absence of a speech file. like, we as game designers we would call a dialogue event, which often it pulled up some sort of UI thingy to go with it (character portrait, subtitles) and if there wasn’t a speech file to go with it, it’d just

Text to Speech placeholder has been a thing in game narratives for 20 years. We’re talking Microsoft Sam. We had a thing in one game I worked on that if there was no speech audio file associated with a dialogue event line, Microsoft Sam would read line instead. Very embarrassing that Ubisoft shipped with this.

Text to speech - aka robospeech - has been used as placeholder speech in games for decades now. We’re talking 2000's Microsoft Sam, not AI. This is stand in until final voice over lines are recorded, mastered, and implemented into game. Very embarrassing for Ubisoft that they shipped with this though. Signed,

People are stupid

used obviously store bought assets

Oh thats nothing , the winner of the VR game of the year award was a game that practically no one in the VR community had heard of “Labyrinthine” it seems decent enough , but its a regular game with a VR mode added . It won against VR only games like Gorilla Tag and Ghosts of Tabor . What seems to happen is that

People don’t want or need art? Ok bud sure we’ll take your word for it.

Just because something is here to stay doesn’t mean you have to embrace it. I’m aware capitalism and drone warfare aren’t going anywhere and I still think they’re shitty.

Arguing with “AI” proponents is like arguing with chatbots. You countered one metaphor with another metaphor, and the damn thing is now having a “you introduced a paradox into its logic circuits” meltdown.

Hey fucking bootlicking moron