tybot
Tybot
tybot

The bandwidth itself is relatively cheap. At an average 1kb payload per request, Apollo’s 7 billion monthly requests add up to about $500 on AWS (where, as far as I know, Reddit is hosted). The compute costs of retrieving and assembling the request data are much harder to estimate but they’re going to be the bigger

“Rest on one’s laurels”?

A good reminder that you could save a company hundreds of millions of dollars, but in the end, they’ll still tell you to fuck off when they feel like it.  Your hard work will never be rewarded or treasured.  You are nothing more than a negative balance on their profit sheet that they’re constantly looking to get rid

I feel like Lightyear had a poor performance because it had no idea what audience it wanted to direct itself towards. It was a complete reworking of a character to make him less fun, and the tone far more serious than it should have been. It’s plot was meh, it’s twists were meh, it lacked a whole lot of imagination,

oh look... yet ANOTHER shooter... yay...

So, a company whose business model is buying up other companies, and whose value is solely in how many companies they can buy, lost half their money when someone said they weren’t going to give them even more money to buy more companies.

That does explain some AND makes me worried about DA: Dreadwolf. Story is the main draw of those games. Heck, it’s what makes me forgive gameplay that I might be frustrated by or not enjoy that much.

Fine, it’s not a scam. But it is a cult.  

It’s been 23 years since Chris Roberts stepped out of the the director’s role on Freelancer, a space sim that made all the same promises as Star Citizen, because of the numerous delays and cost overruns. It’s the same story all over again: the dude has a decades-old vision he wants realized, but he simply isn’t a good

Y’know, it super fucking sucks that Ken Levine killed Irrational and put a ton of people out of work because he wanted a smaller, leaner studio to do something different than Bioshock, and then the first fucking game he makes with that new studio is Bioshock in all but name.

Someone must’ve mentioned Hong Kong again.

Blizz certainly has its share of jerks, but let’s not pretend like the way China operates and forces ‘partnerships’ leaves them blameless.

Indeed. Divorces can take years and if there’s a watertight financial control order in place, I can’t see it being dissolved overnight.

Just checked the Steam page. Why should they charge for the base game (which was already selling for just $20) if they’re selling shit like “Cats & Dogs Expansion Pack” for FORTY DOLLARS? Get the suckers in the door for free and then tempt them with dozens of way, way, way overpriced DLC packs.  Blergh.

I wonder how much the CEO even knows about actual testing or game development? He’s a businessman after all.

Seriously, what a terrible way to introduce the game’s aesthetics.

I can’t help but feel like with time Bethesdas open world games have gotten simultaneously more ambitious and less interesting. THOUSANDS OF PLANETS TO NOT CARE ABOUT, AND (from the look of things) THREE OR FOUR FACTIONS TO JOIN THAT WON’T MIND THAT YOU’RE ENTERING THE RIVAL FACTION EVEN THOUGH THAT MAKES NO SENSE.

The first half of the Starfield presentation just plain depressed me. You’re trying to sell me on space adventure and...everything is gray. All gray. Plod along. Scan things. Mine things. And the only excitement is SHOOT KILL KILL. I honestly just felt sad. The latter half perked things up a bit, but I’m afraid I know

the game mechanisms will probably be really well done, but oh boy it look bland to play. these combat sequences don’t feel punchy enough.

Starfield looks underwhelming. I mean it looks good, but nothing groundbreaking like the hype promised us. You can visit thousands of planets but I get the feeling it’s another, No Man’s Sky. Planets with nothing really on them and then you’re bored.