When did they make huge layoffs? I know that three or five people had to leave, but they are 290 employees total (And increasing).
When did they make huge layoffs? I know that three or five people had to leave, but they are 290 employees total (And increasing).
People complaing about money should know that A list actors was literally a strech goal. You know, that backers actually payed for and wanted?
I don’t even understand how something as ambitious as Star Citizen exists. I don’t even understand how it’s still plausible that it will end up ever actually being realized in reality.
A space senate speech by a virtual Gary Oldman establishes the tone of Star Citizen’s Squadron 42 single-player…
Empty? You can’t be serious. It was far more dense than most games, and far more dense than a real such location would be. What are you looking for? Quest-givers ever ten feet? Now that would pull me right out of the game.
Can someone please explain why my PS4 controller MUST be plugged into a PS4 or a PC in order to charge? Why in god’s name can’t I use one of the dozens of USB wall chargers I have around the house?
“ MGSV is complete”
i could live with the twist if the game didn’t feel so disconnected and at parts empty. when story that took me around 40 hours to beat feels incomplete there is a problem
Salary?
Because every time someone had an idea as big and new as Robert’s, the investors and publishers would very quickly begin to disbelieve in the feasibility of it.
Maybe the problem is the transparency, as Chris mentioned.
If this was the state of a game by Ubisoft or Activision there’d be no mercy from the community but it feels like this game gets a free pass.
>Don’t get why so many are so willing to jump in and defend against any criticism made against Star Citizen.
It gets a “free pass” because it’s only three years into development, compared to how other publishers do it (four years of work, followed by one or two years of marketing and polishing development).
“ ...a team of developers spent weeks making it work. Then, according to that source, Roberts tried it, only to realize that it wasn’t actually fun. So they scrapped the whole thing and went back to a regular menu system.”
I’m sorry, two fucking years is not a long time for game development. This is being built from scratch, so they will have to spend a lot of time getting things implemented, let alone optimizing them. Just go back to the videos of any E3 were the game is launched two or three years later: the end result is widely…
Bingo. Out of all the projects I have backed the only one with any problems is Mighty No 9, and the only problems with the game itself are a few delays.
I’ve backed several dozen projects on Kickstarter. I’ve had exactly 1 cave, and they issued a full refund. If you do your research, it’s not a terribly high risk endeavor.
You’re 100% right from a “terms of use” standpoint, but at the same time Rockstar’s attempts to fix the rampant cheating in online mode has been laughable at best. How long are are we expected to wait for them to figure it out? It should have been mostly “figured out” before the game was even launched. So I can’t…
They didn’t screw with any official online components. They created a dedicated server system for people to connect to.