It isn’t the NeoGAF people that are the problem.
It isn’t the NeoGAF people that are the problem.
You’ll have your chance, the initial invites were just to get the ball rolling. Don’t worry.
*new* pieces?
What?
Yet steam is still distributing the game and hosting it. Valve chose to do it that way so this is fine, but lets not pretend it is anything like the same thing.
Given what happened to this developer, you still think Steam’s cut is too high? This is what no overhead costs.
the game has some of the worst menu UI design I’ve ever seen in a game
I’m a PC player (all the open world games wouldn’t measure up as their console looks are fairly bad). Look, you mentioned the uncanny valley and cut scenes, so that is what I considered when making that list. The environmental detail in the Division and overall graphical quality is superb, but the plasticky character…
Lets make a list:
Then you haven’t seen much. The character models in this game are definitely far from impressive. They’re good and they get the job done, but they’re nothing to rave about.
Something about that feels cruel to Bethesda
Eh. World, Characters, Story? In a Bethesda game?
What? No. November 2012.
You mean 3 years later?
Why are you replying to me? This has nothing to do with what I said.
To me it sounds like NMS or ED is more your thing. SC isn’t going for the undiscovered planet type exploration.
I don’t think that they should. That is rather terrible of people.
For sure. I hope nobody is jumping on this like it was the first. I’m sure that the Infinity:Battlescape engine wasn’t the first. But one of the things this one does really well is the atmospherics.
Point being none of this is new. What is cool is that it is running in CryEngine and is less than 9 months work part time of 2 people.