That is a space arcade shooter, which is NOT what Star Citizen is. Star Citizen is a space sim. Like comparing CoD to ARMA.
That is a space arcade shooter, which is NOT what Star Citizen is. Star Citizen is a space sim. Like comparing CoD to ARMA.
Yeah.. it’s really not that just looks like an arcade shoot em up with pretty graphics - nothing more.
I’m sorry Nathan, but, da fuck am i reading?
Star Citizen is the prime example why NOBODY in the industry shows alpha footage of their game. So much judgement comes when something seems buggy and broken, or just a bit clunky.
The game isn’t finished yet, and hell, we haven’t even managed to start troubleshooting and community testing the FPS yet, so of course it…
“but the game’s still got a ways to go.”
It’s a really nice jacket.
Yep. This is exactly how many Japanese companies work. If you have a failure with your primary job, you are to take a menial job and are humiliated to the point that they hope you quit or prove your toughness. Those who tolerate the humiliation and stay with the menial job and work hard at the menial job *may* have an…
Ah yes, they’d be wise to follow Zynga’s playbook. We can all attest to how uh...”well”...they’ve been doing as of late. Ahem. *cough*
Once you go down that type of F2P shithole and start treating your customers like enemies you can fight with metrics, then there’s no reason to treat your employees any better than your customers, since those are disposable metric meatbags too. This is all the Zynga playbook.
And? Should we feel good for them? We love games, not gambling machines. Most of us understand the business side of what they are doing, doesn’t mean we should like it or support it. They have now “hostage” many beloved franchises that they will run to the ground with this new direction, so fuck them.
Clever contribution Lozzle; you come up with that one yourself? Too bad you’ll miss out on experiencing this game. Your loss, our benefit.
He added, however, that the team isn’t doing stretch goals anymore, and that they’ve got a road map of modules to release and improve upon ahead of knitting everything together with the long-awaited persistent universe.
So what you’re saying is you don’t actually understand why steam is as popular as it is?
Maybe Apple should try and become more standardized. Everything from phones to consoles are moving to that direction, it’s apples insistence of proprietary for maximum profit that is screwing over mac gaming.
As fan of Bungie back in the Halo 2 to Halo Reach days, it’s really easy to point the finger at Activision when really it was Bungie that ultimately decided to sign with Activision. Bungie gets full creative control of the their IP and any pricing for DLC/content has to be agreed upon by BOTH parties.
It’s like watching Deej responding on the forums. They are a long way from Halo, and they’ve burned through customer faithfulness in the course of a year. The only people left are the diehards, and with this guy acting like a dick to every interviewer and the constant lies, dodging, and manipulation Bungie attempts to…