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tuxfool
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Sure, it doesn't impact how you play the game itself necessarily, but it speaks to the level of quality of the port. It tells you how much effort they're putting into the game itself.

It has nothing to do with elitism at all. I have gamed on consoles my entire life and I still do. I also love high end PC gaming/building as well. I just love gaming in general so I play whatever is good regardless of the bullshit. I just mean that there is not as large of an audience on console for CRPG's as there is

"I like RPG's, games like Skyrim, Fallout 3/New Vegas, KOTOR, Dragon Age Origins, Mass Effect, and many more....

Because I was writing quickly and could fucking care less about spelling on the internet. As far as the text thing, that is based on the fact that there have been about zero classic crpg's ported to console. A lot of that is due to the controls, but even if they could make it work on console I do not think they would

You like Dragon Age Origins but you're not sure if you'd like this game? That doesn't make much sense to me.

? Skyrim did NOT have a compelling story

No. IT seems you aren't very familiar with the game to really say anything about it's possible portability to another platform.

Obsidian took extra time to polish this; much of the bugginess of their other games stem from publishers requiring them to churn out games quickly. By all reports Pillars has a few bugs, but nowhere near as many or as bad as other Obisdian games or recent major AAA games.

D3 was built for the consoles from the ground up, that's been thoroughly documented. Wasteland 2 on console is a bit of a stretch but it's also a turn based game, you have time to make your moves, Pillars is not.

Without a mouse and keyboard this would be very hard to play. Also console gamers are not usually down for lot's of reading and text so I don't see a port anytime soon. I have heard rumors about a Divinity original sin console port at some point. If that happens you should check it out because it is in the same style

An isometric game where you manage a half dozen or more units in real time with a gamepad?

At 11:30 last night, I was pondering if I should get it or not. $45...$45...it goes against my creed as a card-carrying cheapskate - to pay full price for a game, no matter what game. I started reading forum posts. On page 11 of one post, a guy stated he would not spend more than $30 for it. Another guy said "You

There was talk, and even a poll on the Star Citizen website surrounding interest in a Star Citizen branded HOTAS.

I dunno man.. it's... a totally different experience... try a VR headset, might just save you a couple grand :)

It makes it feel like a different game... kind of like the article states. With the game pad, you have dual X/Y axis, so you can map one to pitch/yaw and the other to X/Y then use the triggers for Z movement... this is great for Star Citizen, which is 6-DOF combat... however...

I read that as "Joystiq is back."

It's not justifying it. Technically - as you mentioned yourself - they are different. Stealing is one thing, piracy is it's own. There's no need to call piracy stealing, and it's not semantics. It's actually dishonest to call it what it isn't.

This is like, the worst response to anything, ever, dude.

Something, something, why didn't they include a proper arc to the story?