txf
tuxfool
txf

Sure. Steam would have just ignored the issue for months on end and then closed the ticket in the end.

How is this much different than sites like Gamespot or IGN having E3 stages and live streaming dev demos?

How is a horde mode different from the campaign?

That anger...

I really liked it. You may not like it, that is fine, but a shit game it is not.

If they’re not a Nintendo fan, then they are short sighted. There are perfectly acceptable ways to implement voice chat in this game. How about limiting it to friends list, or make it opt-in.

AFAIK it has been cancelled. The studio working on it got closed. It was composed of people from Vigil Games.

Get a million subscribers to your content and you’re off the races...

Meet Joe Black

If I remember correctly, killing yourself in the nexus doesn't change world tendency, it was why that place was utterly littered with stains.

Not too sure about that second part.

Uh, yes?

They said that people complained about CA, so are going to turn it off in the map by default.

Uh, Mistwalker is making mobile games these days. Their last console game, The Last Story, was also a real time direct input combat system.

Final Fantasy XV is different. Very different. At one point in the demo, Noctis has to sneak behind a giant enemy and follow it to its lair without getting caught. Later, you have to help the boy band execute a plan that involves setting aforementioned giant enemy on fire with a barrel of gas. It's clear that there's

It is a lesson all of them have internalized, not only for motion sickeness but also for immersion. No good VR system has crappy console level FOV

For me a lot of console shooters get me due to the tight FOV. Also Source based games like Portal.

Yes :)

In the regular streams they do on twitch, they said that they consider a lot of the things from 2k4 (and UT3) to be a mistake. Particularly the grungy maps and large scale sprawling dominion game types.

I get motion sick on plenty of fps games. Never in UT or Q3, however.