Expensive, but so far it almost always appreciates in value amazingly quickly, even if you’ve opened it.
Expensive, but so far it almost always appreciates in value amazingly quickly, even if you’ve opened it.
Good on him for completing an interesting challenge! This might be how I read it, but I think it’s maybe a little harsh to imply that Todd Howard should be expected know everything the game is capable of. Or rather it’s unrealistic to propose that anyone would, at least in the midst of making the game. That aside,…
I think your reasoning is a bit rickety inasmuch as there are a boat load of assumptions in what you’re saying that don’t stand up to rigorous scrutiny... Which is the problem with Hotz’s solution.
This is all going to come off as really highfalutin, but Wintory’s score is really remarkable in terms of synthesis of classical and contemporary composition. I love much of the music on this list, but that score in particular stands out in a really interesting, academic way. Whomever made the call at Ubisoft to…
For anyone interested in other works by the fan translator (Mato), he just released a book discussing the translation and localization of Zelda that is not only fascinating but an unbelievably beautiful object (A silly thing to mention, but it’s just such a nice looking book that I had to mention it). http://www.fangam…
It’s a really nice game though. It’s very wistful, as were the previous ones, and it does a magical thing where it feels like it’s full of surprises just for you. No reason to harsh on enthusiasm.
Heard this track at a game bar in Tokyo and fell in love with it.
Don’t forget Drive or Inside Llewyn Davis!
Wow, what a treasure! Between this and Waxy’s dump of stuff from Infocom’s network drive (http://waxy.org/2008/04/milliw…), it’s an archival miracle that we have so much history about such an important company in the history of games.
Hey, this was making the rounds on reddit yesterday, looks neat! Apparently the creator left his job to pursue making his dream game.
It’s a bit dangerous to visit, because chances are you will fall in love with the country and never want to leave... At least that’s been my experience. Good luck getting there, it’s a wonderful place!
I’ve been to Tokyo 4 times sine 2009, and this last summer was the first time when the exchange rate was in my favor. That was really, really nice.
Oh no... I dropped way too much into UFO machines during my last visit to Tokyo. This will be my undoing, and it’s not even real stuff.
Suddenly I flash back to when dlc that was already on the disk was a pain point. Now my poor crappy DLC line yearns for those days.
I was thinking about all those points you mentioned, and I was thinking it’d probably make sense to scope it very specifically to shooters set in a relatively realistic contemporary military context (Though COD is off the rails at this point). A lot of the tentpole franchises that came before (Doom, Medal of Honor,…
I’m especially intrigued by the Assassin’s Creed piece. I’ve recently been thinking a lot about what might eventually be written about the surge of contemporary militaristic shooters from the 00s and the cultural influence of the War on Terror in games around then. Seems like that’d be good fodder for a sociocultural…
Would Graft Kings be a better pun?
I’d argue that the latter two are a bit.. extreme. Or at least lend an air of unnecessary elitism (I say this as someone who agrees with all the points until then).
Oh man... I think there’s a point in... Avatar maybe...? when Sigourney Weaver casually flips an autopipette mid conversation, which is a wonderful way to pretty handily screw one of those up very quickly. Drove me a little nuts as a chemist.