Swing your arms, from side to side....
Swing your arms, from side to side....
I want to like them since they were great when I was a kid, but they've been taking a few too many notes from EA I think and trying to do the whole mega-publisher which is just so safe and boring. As much as Ubisoft has been doing more than enough to earn the ire of gamers lately, I'd love to see folks taking notes on…
Are they still bleeding money? Things like this leave me with little wonder as to why if they still are. Slow down, guys, and announce your games in a timely manner.
Printable vests for a dime?
That's pretty much where I am as well. This will be my first real Smash experience, and I'm rather excited after the reviews for the 3DS edition.
I wanted and expected to love it as someone who adored titles like Thomas Was Alone, Braid, and other games designed to be more of an "experience" (including the likes of Gone Home). It had their weird air of.... childishness...? Not like a Nintendo game, where it's bright and colorful and that's why I love it, but it…
It's not like them to not announce a project at least 3 years before it comes out though.... I kid, but if it's coming any time even remotely soon, I imagine we would know about it by now. They're an odd bunch at SE.
Even once is enough. Ditto to you! I like thinking about the critical angles in games, and games that bring them to the fore. Thanks for bringing a new angle to Gone Home for me! I heard all the hubbub around it when it released but didn't play until I got it a few Humble Bundles ago and really enjoyed it. It's nice…
Definitely not the same bile, very true. I recall Journey getting a lot of crap, but not to the extent of Gone Home. I hadn't considered the role of gender in its reception, though, but it's definitely a compelling question. I guess we'll never know or be able to know, but I don't recall Dear Esther getting this same…
I feel like Journey had similar complaints leveled at it, for what it's worth. Ditto for The Walking Dead by Telltale. It's been a weird few years for it. I've seen people argue on every side of it, and frankly, the conversation just bores me now. The PBS Game/Show take on it recently was the best I've seen for some…
You used the M-word. I wish you luck checking your notifications on the site in the coming days.
Just nabbed that and the accessory that auto-Witch Time's if you get damaged, so I'm hoping that combo helps!
For most developers, it seems like they take "open world game" to essentially mean "random, disconnected batch of things to do, regardless of their quality, to add something resembling 'value' for the consumer." They care more about there being 500 side missions than whether 495 of them are shit, which is hugely…
Been chipping away at the story mode and mixing in some Tag Climax for the past couple weeks. Still really suck at dodging, but getting slightly better as I go. Nailing the dodges for Witch Time does feel damn good, though.
I feared that the Ouya would bury this otherwise amazing-looking game. I may need to back this on Kickstarter just to try and make this happen. I don't know if the game or experience will be good (in the best way it possibly could be good) but I want it to see the light of day somewhere it can actually be played.
As someone who games on Nintendo systems and sees everyone step away constantly due to poor sales, I pay special attention to this trend. CoD Ghosts was, by almost all accounts, not a good game. It, unsurprisingly, sold very poorly on the system, which was in no small part the "mature games don't sell on the platform"…
I feared that as well, but it was too late for me: I realized I didn't even like it by the game's own questioning of it.... which may be reason enough to never include such a feature in any game, unless you genuinely want to get better. Maybe AC 5 will be when that happens....? The next game in the series with a…
Similarly, when Rockstar did the same thing with the PS2 trilogy (GTA 3, Vice City, and San Andreas) I was bored enough with the series that I only played a bit of San Andreas before giving up on it, since it all felt too.... familiar. I viewed GTA then the same as I do series like CoD and AC nowadays, and find it…
I felt like the rating system in AC:BF was going to lead to us not getting more mission types that're garbage in future versions of the games.... but now I'm forced to wonder if they actually paid any attention to that at all. I think the biggest problem it presented to me was that I felt obligated to rate them…
It's like the perfect storm of mediocrity and marketing.