I think 1.0 had a whole lot of good ideas and potential but that it was just very poor in execution. The desire to make a great game was there, they just didn't think it through well enough.
I think 1.0 had a whole lot of good ideas and potential but that it was just very poor in execution. The desire to make a great game was there, they just didn't think it through well enough.
LOL, Lineage 2. The only reason I survived that game at all was because of friends.
I've always wondered if anyone knew what was in Dalamud during the end of 1.0, or if all of this was a huge surprise to you all.
This all may be true, but that video? That looked arcadey to me. I watched it again and saw some of the physics, but it otherwise seemed less 'sim' and more 'action.'
I never had a problem with 2nd Ed. / Revised combat exactly as it is in the books.
TOR's problem was that it is basically a single-player game with the option to group, if you want. If Bioware would have funneled those resources into KotOR 3 as a single-player game, it would have sold like crazy and people would probably be giving it all sorts of awards.
Actually, grief has strange ways of affecting people. Sometimes people do indeed laugh at tragedy because it just overwhelms them. I think there's even a scientific term for it. I'll have to look it up.
*sigh*
What the hell is wrong with your commenting system? My replies don't appear, and I see some places where people have multiple copies of their reply (probably because of the same broken Kinja).
Also, you don't want to go too fast. Inertia and sudden g-forces would kill you on a turn. Remember, in space you don't bank and push through the turn against air resistance. You could, in theory, initiate a super-sharpturn and crush yourself. And it would be easy.
Also, you don't want to go too fast. Inertia and sudden g-forces would kill you on a turn. Remember, in space you don't bank and push through the turn against air resistance. You could, in theory, initiate a super-sharpturn and crush yourself. And it would be easy.
Also, you don't want to go too fast. Inertia and sudden g-forces would kill you on a turn. Remember, in space you don't bank and push through the turn against air resistance. You could, in theory, initiate a super-sharp turn and crush yourself. And it would be easy.
Also, you don't want to go too fast. There is no air friction in space. Get going super fast and turn, you might get a perfect 90 degree turn in and kill yourself due to the inertia and sudden g-forces.
Elite looks a lot more arcadey. Nothing wrong with that, but it satisfies a different itch compared to Star Citizen. I'll probably get both, too.
Fair enough. And, to be fair, if I had the disposable income to do it, I probably would too.
Ah, fair enough.
You could be really strange and have an Intel CPU and an AMD graphics card..
AMD processors don't do hyperthreading. An 8-core AMD actually has 8 cores.
Not final price, unfortunately; gotta pay for the OS, and that's gonna cost you $1-200, unless you're a student.
People like you, who just casually throw thousands of dollars at top-end PC hardware, are what gives the 'Master Race' a bad name, BTW. You pollute the waters with your haughty arrogance. The rest of us, sitting comfortably in the slightly sub-$1000 range can't stand being a part of the same culture as you guys.