trashmyego
trashmyego
trashmyego

It took a while for me to get use to using it. The click and flick and click of it feels weird at first, but it’s now second nature and something I honestly don’t want to live without. Especially with how endless walls and comment sections are so ubiquitous, it’s become so useful.

It took a while for me to get use to using it. The click and flick and click of it feels weird at first, but it’s

You’re a loud immature child and its showing. The game was out when this discussion started. There were ‘beta tests’ weeks prior to that release. You’re labeling and accusing others without footing just because they have opinions about the game they’ve played and apparently you’re emotionally attached to. Pull your

There were these things called betas. Plenty of people have played this game, likely many of the people commenting. It ran like complete shit. The core combat, especially the gun-play felt as janky and lazy as ever. And the VATS implementation is a fucking joke.

Maybe you should reconsider who in this discussion needs

The combat maybe. But I’ve always found the surrounding game systems outside of Original Sin’s combat to be an utter detriment to them. The same with the writing and the majority of the world building. It’s like fine wine, surrounded by dollar store cheese and meat. 

It shouldn’t be cheaper. The amount of work that went into the interactive sound track and stages warrants the price twice over. It’s a steal. And it isn’t the ‘same game’.

The problem isn’t with the ‘wait and see’ crowd. It’s with the scores of players that felt burned yet again by Destiny 2 and it’s Year 1 content. They’re not waiting to see what the future looks like, they’re done with the series for good and aren’t looking back. And Activision, as with any publisher, is too insulated

They don’t. I think it’s more that it’s been four years without any big announcement. Reaper of Souls into Overwatch in 13-14, preceded by a non-BlizzCon Hearthstone announcement, were the last big announcements. Everything else has been the clockwork they’ve put into place with their live services and I think it’s

There are two hurricane seasons between now and 2020... just saying.

You do realize your response, that’s about as grotesquely cynical as they come, wholly begs the question you quoted to start with right? Because I wasn’t really asking why companies aren’t loyal to their fans, let alone fans that pay to attend or watch events like BlizzCon. But was asking why the discussion in

You’re misinterpreting me contrasting consumers being labeled as ‘entitled’ when they are vocal about hopes and wants from those billion dollar companies with those companies themselves never being labeled as anything when they successively do not meet, or move counter to those vocal wants, wants voiced for a decade,

I’d offer the point that you’re ignoring the context of this game’s reveal. That it was marketed directly to a crowd of people it’s not being produced to be marketed towards. A crowd of people, both in person and at home who paid for access to take part in the event that marketing was within. And that this was all

I think the problem here, well besides the point of the core problems with mobile games and their monetization, is that this was the ‘big’ Diablo reveal. If they announced this mobile game besides Diablo 4/whatever is next or an Expansion announcement, its treatment would be more apathetic than the current ‘burn it

Netease is part of the copyright seen at the end of the trailer. The Chinese version of Diablo 3 that Blizzard does with them is free-to-play with a cash shop. So yes, yes there will be MTX.

I’ve yet to find a need to loot every body. If you’re going to be a scavenger of the dead, get at it, but it’s not like its integral to survive in the game. Just because there are 30 dead bodies doesn’t mean you need to loot every single one. 

His other novels are really good. Railsea especially is in the vein of the Bas Lag series. The rest range pretty widely across genre. The City and The City is a worthwhile read for anyone in my opinion. Along with Embassytown if you enjoy sci-fi and challenging thought experiments about language and meaning.

I think this is just underscoring a larger issue with game coverage right now in regards to monetization practices. I mean, you don’t scare away from outright labeling all microtransactions as inherently predatory, which is a much clearer statement than you generally find from any writer on a heavily frequented site.

The resulting high from it doesn’t hurt either when used as a replacement activity to ward off relapse. 

China Mieville.

Well, if you’re going to be completely honest. Paul Allen didn’t save or take money from him when the organization didn’t give him a contract or traded him. The game is built to cause situations like this with the payroll caps and that side of things. They didn’t get what they saw as worth in trade offers, nor did