torslin
Torslin
torslin

I actually agree.  If your going with a dryer burger mix you often need something in the mix though, hence egg.

You danced around the point though. An over easy egg does a great job of replacing mayo which itself is often an overpowering flavor killer.

Generally speaking union jobs show an increase in productivity per worker vs nonunion jobs.

Nobody employs copy editors anymore.  It's a job but a very understaffed one with tons of other responsibilities.

sure... but this is in honor of Nipsy Hussle. Totally different guy.

I would agree.... most the time.

Eh, depends on your polls. A lot of them had it right on but people don’t really understand that because of poll illiteracy.

A) How can you argue that Smash without items is the “true skill level” when you admit that it’s possible for people to dominate pros on a consistent basis when items are turned on? Shouldn’t item luck even out? If Pros consistently lose does that not suggest they are lacking in the area of item utilization?

As long as you keep saying “items appear anywhere on stage” you lack all credibility because that isn’t true. Items have spawn zones.  Maybe you just never bothered to learn the full game?

I believe the correct reply is "Scoreboard".

Yes. Wobbling should be allowed. If someone wins 95 percent of the time and there are no patches... Then yes, competitive should be about watching that character. If that competitive scene dies. Then good. Sounds like it sucked

If only there were some way the ice climbers could counter these tactics. Like say if they could throw something at someone who wasn’t engaging...

How do they do on Spice Level? I got some indian food on Barcelona, specified extra spicy using the hot sauce they brought out... And even with all that is was like... An American 3. I like my Indian food at a 6 or 7 nothing too crazy.

Yeah.  I think the problem is competitive smash players look at smash like it's Street fighter and miss out on the actual strategy involved in zoning out your opponent from item drop areas and quick reacting to drops.

150000 viewers is huge. If you want to sell 750000 copies of your game. When you have one of the biggest franchises in videogames. What does it get you? Who is the untapped audience watching pro smash brothers?

Yes. Hundreds of thousands of people have little effect on 10 million+ worth of sales. Like just do the math. 100000 is 1 percent.

Because your wrong. Items benefit those who can adapt to the unexpected, learn spawning areas, are good at zoning people from spawning areas and get a good feel of item timers.

Drive sales and exposure to the game? No one cares about competitive smash except competitive smash players.  It's even mocked by other competitive players.  That's likely the reason for Nintendo changing the rules.

You do know where items will spawn... And roughly when too. There are specific spawn points and rough time frames.