timotim
TimoTim
timotim

@Covenant: Those are the exact games ill be picking up as well.

@TVs_Frank: You assume MS already spent the whole 500 million... they have not. Thats just the money they set aside - their buget to market it... that 500M could last them 6-12 months.

@matrixdude: Im sure Dance Central, Kinect Sports and Kinectimals will all be million sellers by the end of the year... and they said MS would struggle with exclusives in 2010, go figure.

@Zippi: No... what I'm talking about is collision physics. Yes, the damage is weak but more importantly, the cars do not react realistic to collisions once you come in contact with another driver... the game actually rewards to for playing bumper cars with them.

@Zippi: ...Until you hit something.

@iadagraca: Its my game dude... if I want to crash, I should be able to crash. Besides, crashing will also teach the player how to drive right... IF it actually penalized you. The problem with GT5's damagedless cars is that instead of teaching you how to drive, the only thing it ends up teaching you is to crash into

@PsychoNun: I meant 3... thats still hella bad though.

@PsychoNun: I would like to know that as well.

@Mike918: The man asked a question...

@Ultrasuperdude: Your right, except its NOT simply one review but the average score of many reviews.

@PsychoNun: Dont feel bad for Yamauchi... theirs no brake upgrades either... I guess he didnt know that either.

@iadagraca: So your telling me theirs not only premium cars but premium damage as well? Excuse me while I chuckle a little. How can physics be based on your videogame level... I thought it was a sim.

@PsychoNun: A all around better version an d improvement of Forza 2, which was also only in develoment about a 1-2 years. Turn 10 has shipped 4 versions of Forza before PD could get out part 5 of GT? Really?

@symphonycometh: This is FAR from a little sister racing game... shes going to get bored too fast.

@njr.tech: This argument is weak because damage also effects GAMEPLAY. Because theirs no damage on the cars, the preferred way to win a race is still to play bumper cars with the AI, as the physics actually rewards you for doing so instead of penalizing you like it should.

@João Oliveira: Exactly... I certainly hope this doesnt become the standard for racers going forward. I wish Forza 3 would have pulled this stunt... it would have hotten killed in its reviews.

Actually no... only 200 of the 1000 cars (most of them are just small different versions of the same car) are premium class... the rest are just GT4 ports with no damage and very bad physics. 5 years and the game is still incomplete.

Excellent! ilomilo now on 360 and tomorrow when my Samsung Focus arrives - ilomilo on WP7 too... gaming goddness.