tillmandesign
Randy Randerson
tillmandesign

I’d feel a lot more bummed about this game’s trailers still doing nothing for me as a long-time fan of the series (no matter the combat system) if I didn’t love FF7 Remake and have Rebirth coming soon after this. Even still, fans of the genre have been eating well the past few years, so it’s hard to complain.

I loved XII, XIII, and VII Remake, but I’d still really love to see them take a fresh stab at AAA turn-based combat again that reflects new interpretations of that system in the genre in the 20 years since X released (Persona 5, Bravely Default, etc).

That’s a great point - I haven’t paid much attention to graphics card releases in a long time, but doubly so for the AMD side, so hopefully I’d find much more reasonable costs on that side of the fence as you said. 

That’s very possible, but they’re keeping their cards VERY close to their chest on this game - we barely understood the core game mechanics until a couple weeks ago, and I don’t think we fully grasped the scope of the game or the core of the story until this trailer, both of which are wild to consider a month from a

This was the trailer I needed to see. I loved BotW and was at a solid level of excitement for TotK, but more in a “it’s a new Zelda, of course I’ll enjoy it” way. But now, hot damn, May can’t come fast enough.

I know...I built my PC for around $800 in 2014, with the $250 GTX upgrade a splurge partially because it helps with my work and hobbies as well as the occasional gaming (plus I sold the old card for about $100). So to imagine spending at the very least 50-60% of my PC’s overall cost to replace a component that works

My old reliable 1060 6gb was $250 at launch a few years ago and has been an absolute champ ever since - I mostly use it for 3d modeling and rendering, but the few big games I’ve played on it (Witcher 3, RE2, FF7 Remake, Elden Ring, Control, etc) have all performed exceptionally well at 1440p and looked great. I’m not

“Get in the robot animation studio, Shinji Anno!”

“All right, this game features 1000+ explorable worlds, entire novels worth of dialogue, a 30-40 hour quest with likely dozens more hours of side quests, but...gasp, oh no, it costs ten whole dollars more than what a standard game has cost since 2005?” (when in order to actually keep up with the 37% inflation in the

I love Wind Waker in concept and vibes, but having replayed both it and Twilight Princess a couple years ago, I’d pick Twilight in a heartbeat for some incredible dungeons, weapons, and boss fights. It doesn’t help that you can really feel where WW ran out of time in development, as the quality and pacing suddenly

On top of what the article notes about the fact that this probably expensive device would likely just replicate what you can already do with a phone and controller, I think people have to remember that the gaming landscape has shifted dramatically since the Vita launched. At that point, its only real competition was

Seems like the Venn diagram of “people mad that a Mario movie has paper thin plot and characters” and “people mad that Seth Rogen only ever does a Seth Rogen voice” is probably just a circle, huh?

He further stated that his legal counsel had thoroughly looked over the deal passed by the old board of directors and found “inadequate notice, lack of consideration, improper delegation of authority, and ethical violations, such as conflicts of interest and self-dealing.”

Neat - I’ll have to try setting up Game Pass on my Steam Deck again (something wasn’t quite right the first time, which added just enough friction to be annoying), especially for a game like Loop Hero. Also excited to try Ghostwire, I love a weird game that takes swings, even if some of those are misses.

I always wished they had at least one line of dialogue explaining the ‘bonfire’ / respawning mechanic. It seemed to me that Cal was meditating, with each of your failed attempts possibly supposed to be a vision into a potential future? (Almost like a more thorough “no, that’s not how it happened” from POP: Sands of

That Blastoise is so much cooler. I never liked the sudden shift to “now it’s a bigger turtle with guns”. It would’ve worked better if Wartortle showed some little nod to that direction at least (one small cannon? I dunno).

I always wondered about the Squirtle / Wartortle / Blastoise line too. I seem to remember reading that Blastoise came from a different set of turtle evolutions that got combined in with Squirtle and Wartortle, which is why it seems so basic in comparison. I really wish they would have added to the weird fluff motif in

Uhh...from what I can tell, what sets your example apart from most action games IS the motion controls inherent to most VR headsets and games. So saying there are no pre-made animations here is the same as saying that for Wii Sports. And as far as I can tell, the actual VR-ness of it (wearing a headset to play the

Between this and FF XVI’s insistence that, no really guys, there’s no way you could have an action combat system with this many SWEET MOVES without the RAW POWER of the PS5 (while I’m playing a lot of FF VIIR and DMC 5 on my Steam Deck lately, both of which look amazing and have very similar combat systems with tons

I’m curious to see if in a few years we’ll look back on VR in the same way we now look back on motion controls...an interesting gimmick with some really unique gameplay ramifications, but largely overhyped and leaving very little actual impact on gaming long-term.