tillmandesign
Randy Randerson
tillmandesign

I mean, good for you as long as you’re really into one very particular flavor of exclusive games (photorealistic prestige open world etc), but I prefer more variety and spice in my gaming cuisine. Exclusives haven’t really been the be-all and end-all for a few years, with the biggest games recently being multiplatform

I definitely think that's the case. I heard an interview with one of Pentiment's directors basically saying that - he probably wouldn't have even pitched the idea if profitability / number of copies was the sole driver of success. I've also read that Double Fine spent much of their existence at the point where one bad

Maybe a few years ago, but now Microsoft is the one doing really interesting shit. Developing a streaming stick that could easily replace the need for their own console and make it more affordable to more people? The best accessible controller on the market? Funding wildly interesting studios so that they have the

In my opinion, this was the year that solidified the fact that the Playstation experience has narrowed from their wild and creative first and second party output across most of their history to a very narrow focus on photorealistic / “cinematic” open-world AAA games. Each of their modern series (the few that are left)

Same, I love my Steam Deck, it’s fit into my life way beyond expectations. My Switch was my daily driver from the day it launched until the day I received the Steam Deck, and now it gathers dust aside from some brief time with the new Pokemon. There are some quirks here and there that I’d still like ironed out, but

Fair point - GSC are lookers, with GS especially being the best looking games on the OG Game Boy, but that’s not a terribly high bar either. The only other contenders I can think of on OG Game Boy are Link’s Awakening and maybe the DK Land games?

Layoffs are terrible and I don’t mean this to sound like victim blaming for the poor bastards who are now out of a job, but...after the multiple phases of catastrophic shitshow over the past couple months, it’s really hard to feel pity for anyone left at Twitter who’s not forced to be there for some reason (work visa,

I was in middle school when the PS2 first released, and having been a regular EGM subscriber for a while was well tuned in to how damn cool it was going to be. Everybody wanted one, and for the most part, everyone got one that Christmas it seemed...except for us. Instead, my parents, clever and cruel in their frugal

Thanks. I think all the EA launcher games show up that way, which is strange.

Separate from the Winter Sale, Square Enix also has quite a few games on sale for the next week or so. FF7R, Triangle Strategy, Valkyrie Elysium, Diofield, Nier Replicant, etc are all at or near 50% off, and lots of their back catalog is deeply discounted too. Plenty of other places like Epic and Fanatical are having

Right! Plus, the Pokemon themselves in SV look incredible - their textures are much better and more vibrant, with many even being reflective or luminescent, and they each have so many unique and charming animations. Sudowoodo is a coward and dashes away from you with dust clouds behind it, Dratini coils up like an

I had similarly positive experiences in Arceus and Scarlet. I’ve played a ton of both and haven’t had issues, particularly in Scarlet. Sure, they’re not lookers by any stretch but a medium-sized dev put out two AAA games in a calendar year that prioritized innovating gameplay in a very conservative old series. I still

Normally I’d feel conflicted in saying this, but after years of converting industry standard products to endless subscriptions, that recent Pantone bullshit, and now this? Never pay for an Adobe product.

It’s totally fine, even if I’d still prefer just about any other actor (seriously, it’s like they sprinkled a little Italian seasoning on his normal voice, just enough for a hint of flavor). I’d imagine if the internet got their wish for 90 minutes of Charles Martinet’s high energy WAHOOs, it’d be like listening to a

Just like the others, I came here to say the same thing. I really don’t understand this website’s stance - I know each author is allowed their own opinion, but I just thought that if you cared about developers and the health of the industry, you understand that large games cost much more to create than they ever have,

Definitely. If you actually think through the flowchart for most of the FF games of possible routes and actions, most of them are very linear for the first half with only either small potential side diversions or the illusion of choice through walking around on a world map to get from place to place. I’ve been

It must be so comforting as a mediocre white man on the conservative end of the political spectrum to know that, no matter how poorly you do or the consequences of any of your actions, you have a new buffer between those consequences and any possible reflections on your own self-worth - just scream into the digital

Man, these slideshows are normally rough, but that Final Fantasy slide is all kinds of fucked up. The description kind of seems to line up with XII (as do the platforms listed), but the trailer is XIII and the rest of the summary doesn’t even seem to line up with either game. XIII has plenty of complaints, but that

Yuji Naka, anxiously sitting in a dark interrogation room in a cold sweat as his legal woes mount and the room closes in around him...

I don’t think it’s strange at all - similar to when they bought Minecraft and then continued to release it on every possible platform. Or released apps like Office for Mac, ios, and Android. I’d bet if Microsoft had the choice they’d eventually be platform agnostic, with Game Pass and cloud streaming on anything that