tillmandesign
Randy Randerson
tillmandesign

True. I can also easily imagine the Wind Waker team being excited by the Mario Sunshine style, which in retrospect is incredibly similar on a surface level.

This is a good example of “even Miyamoto isn’t infallible”. See also - the directive to not allow any more unique / custom interpretations of old characters in the Paper Mario series.

Oh yeah, that’s right...it’s wild that strapping an extra CPU to a mid-90s 2d-focused console resulted in such impressive results as Panzer Dragoon Saga.

I forgot about that aspect, but I wonder how often that would’ve happened in the Dreamcast’s short lifespan based on the high costs of CD burners at the time? Might be that it was more of a benefit after the fact?

This is so disappointing. I’m always baffled when developers decide that a quick and sloppy upscaling that results in that smudged look is better than the pixelated original. I’ve been playing my old PS3 lately, and many arcade ports on there did the same thing. Street Fighter 3 has some of the most gorgeous sprite

The Dreamcast, taken in isolation, was an incredible console that was ahead of its time. However, my understanding is that two things really cut it off at the knees:

I think the Saturn’s incredibly interesting and had some great games, but from what I recall it sounds like it was a nightmare to develop for, right? So that probably didn’t help its case at all.

I’d prefer they meet somewhere in the middle. I loved Arceus’ catching and overworld mechanics, the more in-depth research aspects of the Pokedex, and how vibrant the world felt. The ability to modify Pokemon movesets on the fly was fantastic, and actually made a lot of sense (why would this powerful creature forget

What a ridiculous take. I’m far from the only gamer who uses “respects our time” as criteria, plenty of authors here and at other major sites do as well for all kinds of games, including the bloated new Assassin’s Creeds, Far Crys, etc. Like a lot of people who love this hobby, I’m an adult with a job and limited time

Having been incredibly intrigued by this series since Xenoblade Chronicles first came out on Wii but bouncing off each, I really hope this is the game that finally breaks free of the series’ worst habits. I’ve made it about halfway through XC two or three times before getting worn out, and got about 1/4 through XC2

Really interesting project! It was also fun to see the drama that happens quite a bit with these kinds of DIY projects, where things go to shit unexpectedly and you have to improvise to get out of a jam. And while I think it’s a cool concept, it does feel like cheating to highlight the tiny size of the main box when

Certainly helps that this game has a defined art style, another thing Sonic Frontiers lacks.

It’s exciting to finally get an update, but man, what a weird trailer. Obviously they’re teasing the flashback that Cloud narrates to the party in Kalm, but did they not have a few seconds of finished footage that wasn’t just Cloud and Sephiroth walking through the woods towards (presumably) Mt Nibel?

This sounds like Capcom suddenly remembered that Third Strike is part of this game’s lineage as well, and I’m loving it.

What, no Ridge Racer???

I really wish that just once, Sega would take the time with one of these 3d Sonic games to really prototype the movement and get it right. Sonic has, without exception, felt like shit to control for the entirety of his time in 3d (with maybe the exception of the two Adventure games, which are old enough to get a pass

Look, either the big marketing bonanza you just showed off completely lacked huge parts of the gameplay loop, or it was accurate and your gameplay loop is concerningly thin. Don’t tell us we’ve got it wrong if we’re just reacting to what you’ve provided.

I mean, the best possible interpretation in my mind is “sure, 1000 worlds, but as in real life planets with life will be exceedingly rare, so we’ve carefully and thoughtfully designed those specific planets to be really special.” I would hope for like 20 of those tops, each incredibly varied and unique, with many

I agree. It’s frustrating that Microsoft was a few years ahead of everyone else and just dropped the ball at marketing, and Sony gave up on innovation as a result for the entire generation (as well as UI updates, services, etc). Microsoft’s done a ton of work over the past decade to make up for that E3 debacle, which

Right. Game Pass is great in that aspect because the base plan is an incredible value, and then you can upgrade to Ultimate if you want more specialized portions (EA’s library, PC games, etc). When you recommend Game Pass to a friend or hear someone talking about it, everyone knows what it is and what’s included. It’s