tillmandesign
Randy Randerson
tillmandesign

SE Execs: “We’re making games based on the Avengers and GotG, all of whom were included in a series of the most profitable and popular films of all time! So by extension these games will be some of the most profitable and popular of all time, regardless of actual quality or effort! And by god, load that bad boy up

Sooooo is it possible that the wait-list thing is a poorly implemented “feature” that gives the user a semi-random number and obligatory wait time to boost the sensation of there being a huge (sorry...yuuuge) rush to join this shit show? Or is it the simpler explanation that this app is likely barely taped together by

I also want VI in that style the most, but I just had another thought...OG blocky FFVII in HD-2D. Instead of prerendered backgrounds you get more depth and detail, then a battle rolls around and bam...slightly more detailed character models.

I wonder if this is part of some contractual agreement with Nintendo from when Sora joined Smash, otherwise I can’t understand why they’d bother releasing these. Even still, I wish they'd have just taken the time to properly port the first collection (which I assume is the most popular), although as ajdragoon said

It’s wild that this occurred a few days after what largely seemed to be a love letter Direct to many retro fans...at least Square Enix is learning how to properly manage their back catalog.

The only reason I finished HZD was because I was recently laid off at the beginning of a global pandemic and literally had nothing better to do, so I definitely can't imagine playing a very similar but longer sequel right now. I like Aloy enough as a main character although she’s a little one-note, and the inciting

I’d see Nintendo buying Capcom first, since they’ve had a close relationship for decades and Capcom still makes exclusive games for them (MH Rise and Storiesbon Switch, all the way back to the Capcom Five on Gamecube). I see a lot more design philosophy overlap with Nintendo than with Sony too.

As mentioned in the article, I'd bet they went with the Super Famicom version largely because my understanding is that patching a translation into a PS1 or Saturn game would be far more complex. The SNES has dozens of translation patched games and has been thoroughly documented, so I assume the community support is

While I completely agree with the article and love my 3ds...hoo boy is it a bad time to get into 3ds. I don’t think major retailers have sold them in a long time and used consoles are often going for like-new or higher prices. Many of the best games are also far more expensive than they should be for a recent console,

A lot of JRPGs are insanely expensive too. Most of the DS and 3DS remakes of Dragon Quest are well over $100 these days, as are Chrono Trigger, Radiant Historian, etc. 

*deep breath while rubbing temples*

It’s been a few years since I played it, but given how great Mother 3 is, I just can’t imagine what the point of Mother 4 could be. M3 thematically is gorgeous and empathetic, it’s characters are superb, it’s battle system feels like the ideal version for the series. The creator has said for years he’s not interested

As a fan of old school JRPGs and Mario Strikers...I don’t see anything to be disappointed about! Square Enix resurrecting Chrono Cross, Front Mission, and goddamn Live A Live is like a fever dream. I’m so hyped.

Ironically, after a bunch of similar research this week I just signed up for Deezer’s Hifi option trial today and am currently transferring my huge number of playlists from Spotify to their service through an automated process. I’d been feeling the urge to pull away from Spotify for a while now due to their various

I’m nearly finished with the game and have loved it - it’s a massive step in the right direction for the series that older fans like me have been dreaming of for decades, and it does it all with a love and charm that is endearing. Sure, the textures in some areas aren’t great and the pop-in is a little rough, but it’s

Agreed - even as someone who only played Shovel Knight and a bit of Plague Knight before deciding I was done with the whole thing, I respect the hell out of the studio for the dedication. They easily could’ve put out a few nominal updates to meet the stretch goals and rode into the sunset with their bags of money, but

Since I'm guessing that saving and using an HTML file is even more full of kinks on mobile, I'll keep an eye out for the inevitable knockoff app while I continue to support the original creator's version until it vanishes.

My understanding is it's been less "milking the same cow" and more "our KS campaign was successful beyond our wildest dreams so we added a bunch of stretch goals that unexpectedly took years to work through".

Man, do studio’s just plug content into an algorithm to create trailers these days? Quiet, tense start with quick cuts punctuated by sharp bass? Mysterious exposition? Same general ups and downs as every other trailer? Pop cover of a classic song that doesn’t fit the tone at all?

I look forward to Bungie’s exciting new IP for Sony, where *checks notes* a powerful yet identity-less protagonist wages a one-man war against a mysterious cosmic threat in a story full of Vague Proper Nouns that are never developed beyond sounding cool, using a bunch of weapons that are basically just guns and