tillmandesign
Randy Randerson
tillmandesign

I’d see Nintendo buying Capcom first, since they’ve had a close relationship for decades and Capcom still makes exclusive games for them (MH Rise and Storiesbon Switch, all the way back to the Capcom Five on Gamecube). I see a lot more design philosophy overlap with Nintendo than with Sony too.

As mentioned in the article, I'd bet they went with the Super Famicom version largely because my understanding is that patching a translation into a PS1 or Saturn game would be far more complex. The SNES has dozens of translation patched games and has been thoroughly documented, so I assume the community support is

While I completely agree with the article and love my 3ds...hoo boy is it a bad time to get into 3ds. I don’t think major retailers have sold them in a long time and used consoles are often going for like-new or higher prices. Many of the best games are also far more expensive than they should be for a recent console,

A lot of JRPGs are insanely expensive too. Most of the DS and 3DS remakes of Dragon Quest are well over $100 these days, as are Chrono Trigger, Radiant Historian, etc. 

*deep breath while rubbing temples*

It’s been a few years since I played it, but given how great Mother 3 is, I just can’t imagine what the point of Mother 4 could be. M3 thematically is gorgeous and empathetic, it’s characters are superb, it’s battle system feels like the ideal version for the series. The creator has said for years he’s not interested

As a fan of old school JRPGs and Mario Strikers...I don’t see anything to be disappointed about! Square Enix resurrecting Chrono Cross, Front Mission, and goddamn Live A Live is like a fever dream. I’m so hyped.

Ironically, after a bunch of similar research this week I just signed up for Deezer’s Hifi option trial today and am currently transferring my huge number of playlists from Spotify to their service through an automated process. I’d been feeling the urge to pull away from Spotify for a while now due to their various

I’m nearly finished with the game and have loved it - it’s a massive step in the right direction for the series that older fans like me have been dreaming of for decades, and it does it all with a love and charm that is endearing. Sure, the textures in some areas aren’t great and the pop-in is a little rough, but it’s

Agreed - even as someone who only played Shovel Knight and a bit of Plague Knight before deciding I was done with the whole thing, I respect the hell out of the studio for the dedication. They easily could’ve put out a few nominal updates to meet the stretch goals and rode into the sunset with their bags of money, but

My understanding is it's been less "milking the same cow" and more "our KS campaign was successful beyond our wildest dreams so we added a bunch of stretch goals that unexpectedly took years to work through".

Man, do studio’s just plug content into an algorithm to create trailers these days? Quiet, tense start with quick cuts punctuated by sharp bass? Mysterious exposition? Same general ups and downs as every other trailer? Pop cover of a classic song that doesn’t fit the tone at all?

I look forward to Bungie’s exciting new IP for Sony, where *checks notes* a powerful yet identity-less protagonist wages a one-man war against a mysterious cosmic threat in a story full of Vague Proper Nouns that are never developed beyond sounding cool, using a bunch of weapons that are basically just guns and

I’m still pretty early in the game but I’ve been really impressed so far especially with Pokemon behaviors. The first time I explored at night I was trying to catch a Geodude and my trainer kept being put to sleep, but I couldn’t figure out why. I finally saw a Drifloon up on a ledge above me that was using Hypnosis -

I feel that. About a decade ago I got rid of most of my old consoles for a few reasons - I found a place to trade them in and got really good value for most of them, especially at a time when I was pretty consistently living paycheck to paycheck; Sony and Nintendo were doing really well at managing backwards

“Ah, but you see, here’s where we’re coming from, you ignorant simpleton. Our next Far Cry game is set during apartheid and genocide in a fictional African country called Uwanda. We’re crafting an intense story based on real events, but it’s strictly apolitical. A player can have the divine opportunity to buy

The Game Boy / Pocket / Color line was insanely successful, if I remember correctly selling somewhere in the ballpark of nearly 100 million units total. Being handheld consoles marketed primarily at children as well as just being 20-30 years old, tons of those no longer function (I refurbish consoles as a hobby and

Never expected to read patch notes for Ocarina of Time, but here we are.

I had a cobbled together PC that froze at the FMVs half the time, so it used the most basic MIDI option (which from memory sounds like the ones in the video). It was a big day when we got a hand-me-down sound card upgrade and got access to the better MIDI options, which may be the ones you're remembering. None of

So the modding community apparently gave this game visual updates, a day/night cycle, voice acting, and more alleged bells and whistles, but absolutely shit out a menu UI like they're actually Square Enix? Come on.