tillmandesign
Randy Randerson
tillmandesign

I know they’ll probably just revise the Pro Controller to add headphones if they do at all, I just don’t want to have to buy a new one for the feature.

I’m dying for some fucking folders, and I have been for years. I’m sure there are some great forgotten games installed on my Switch, but going to that Library screen is just anxiety inducing, so I just keep playing the same things to avoid my backlog. Let me sort out the games I’ve finished, currently focus on,

And EVO! Terranigma, Illusion of Gaia, etc!

FINAL SMASH: *Fei sitting on a stool under a spotlight in a black void, trying to explain some philosophical anime nonsense. Screen fades to black*

For sure. I think there’s some convenience and sense to genres congealing as they’ve matured and forming their own control standards, but it also makes innovations feel few and far between. Broadly speaking, action games all feel like Dark Souls now, FPS all feel like Call of Duty, etc. As AAA games have become far

Really depends on your tastes, but there’s something for everyone! Burnout Revenge is my favorite “racer” on the system (lots of crashing, but still counts), it holds up really well and I still prefer it over Burnout Paradise. The Tekken and Soul Calibur games are exceptional 3d fighters, and I also like Capcom vs SNK

“We thought about putting Rex into the game, but instead I wanted to include my waifus. I mean, look at those thighs. Please understand.”

Always fascinating to have Sakurai’s updates on the coronavirus situation at Japan - I hadn’t realized things were still so challenging there. Also always great to see his incredible home TV setup (#lifegoals), I can only aspire to show all my consoles with that incredible balance of refinement and easy access.

And a SNES collection please! Especially with some of the oddball ones that never made it here, like Bahamut Lagoon and Treasure of the Rudras!

God, I’d kill for Xenogears remaster that cleans up the shit translation and adds some other QoL features. I’ve been 1/3 of the way through that game for a while and it’s surprisingly hard to go back to compared to other JRPGs.

Even though I came to both of the consoles at least midway through their generations, I have very fond memories of the PS1 and PS2 being, in my mind, the height of conceptual creativity in gaming (potentially only beaten by recent indie developers). I’m sure much of this is nostalgia, but it was phenomenally exciting

Agreed - I’d much rather have games at 1080p with a locked 60fps and the equivalent of High / Ultra detail settings than 4k at 30ish on Medium across the board. I do the same on my PC (1440p in that case, unfortunately not an option for most tvs) and it’s a much better experience than when I was always compromising

*Future me, swinging two giant dildos around the living room while wearing a VR headset, while my wife looks frustrated and confused*

I’m only a few hours in and enjoying it so far, but I’ve been really surprised at just how long the cutscenes are in this musou game - out of the first five hours, I’d guess at least half are just plot and dialogue. Not necessarily a bad thing, and maybe that ratio will shift as I get further, but I’ve been really

I’m not a big Kingdom Hearts fan, but the nearly-emo melodrama throughout KH2 creates some Big Moods that translate into excellent boss fight tension. In my opinion, the best comes in the fight with Roxas right before you enter the last dungeon. It’s a fight between two halves of the same soul, battling for the right

YEAH YEAH YEAH YEAH YEAH

That’s fair. Some aspects of it make sense - he has weird magic plague and doesn’t want to worry his friends, so he isolates himself socially and doesn’t answer the phone. But so much of it feels like a character regression to things the original story already solved - mainly, he’s suddenly hung up on Aerith again,

It’s about time Pokemon joined in the age-old tradition that all JRPG series eventually partake in - hunting down and destroying God.

Nintendo has a couple of studios that help with big game development -I think Monolith supported Nintendo EAD with the open world development of BOTW, so I think it’d make a lot of sense if they were helping as well so that all these studios don’t have to relearn the same lessons and tools.

The final battle is excellent! The story, cinematics, and soundtrack are, in my opinion, the reason to play that game, even if it’s a little too Kingdom Hearts / Star Wars prequels in some ways (the buster sword certainly did not need an origin story, and Sephiroth did not need a proto-Sephiroth with basically the