tillmandesign
Randy Randerson
tillmandesign

So...is that header image from the Podracing remaster? Because good god, those textures. It just looks like someone played the game through an emulator - sharper edges and not much else. Hopefully that’s not the case and they’re giving this game the love and polish (really, the bare minimum) that it really deserves.

Thanks, that’s good to know for the future. It’s a 100+ year old house, so some uneven wood joists above the drywall left a couple visible ridges / valleys at the joints that I was trying to even out as much as possible. Definitely not a job for a sponge, unfortunately.

I was on a business trip for a couple weeks outside Chicago in mid-March when things were really getting serious. I was supposed to fly home, but seeing how everyone around me was acting so nonchalant about the whole situation, I switched my flight to a rental car and drove eight hours home. Absolutely no regrets, and

Also, I’m in the process of finishing my home renovation and just this week spent the majority of two days in a row wearing a mask for at least five hours straight while sanding a drywall ceiling that I’d done a terrible job of mudding, in the hopes of not getting terrible dust particulates into my lungs. The AC had

Cool, but...of all the times to lure people to theaters? Maybe this is out of the studio’s direct control and more a decision by the theaters to make some easy revenue with surefire hits (well, except Earthsea) similar to if US theaters ran Despicable Me again?

Can’t wait to see this same tech used for Trump’s next rally, it would make that shallow idiot’s day and he’d start using them in every photo even though they're blatantly fake. BIGGEST CROWDS IN HISTORY EVERYDAY.

This is great, I instantly bought it if only to tell Atlus to bring more of their games to PC. While I’m happy it’s here, I’ve had two realizations:

I disagree on both counts, but I’m also a designer and therefore very opinionated. Both the PS4 and NES look like butt, while my Xbox One S and Gamecube look absolutely lovely. But all of this is subjective.

I’m not sure yet where I fall on the thing personally (it’s at least better than the PS4, which is so bland it’s nearly fucking invisible in my tv stand), but I strongly disagree on it feeling disconnected from the PS history. If that’s the measure we’re going with on this thing’s design, the PS1 and PS2 look

I’d agree with your first point, except for the fact that the first game already centered around the fall, abrupt personality shift, and betrayal of Peter’s mentor...so it might seem lazy to do that again unless they really nail it.

“Oh look, sentient life here also evolved into bipedal humanoid forms that also use vocal communication methods and ballistic weaponry! What are the odds! The mysteries of the infinite cosmos!”

I haven’t played much of Andromeda (it didn’t have a great first impression), but from what I remember reading about the development process my understanding is that the design failures and shortcomings boil down to a couple key issues:
-This was created by a B-team that lacked strong creative leadership or experience
-T

I think I read that FF7R has a one year exclusivity agreement with PS, meaning that it should hypothetically be on Xbox next spring. And the previous KH collection (1.5 + 2.5) as well as KH3 are already on Xbox, which looks like they add up to the same thing as this new collection. KH3 is even on Game Pass.

I think I read that FF7R has a one year exclusivity agreement with PS, meaning that it should hypothetically be on

Very timely! I just “finished” Dragon Quest XI after almost a year on and off, which in my case means (very very mild spoilers) I stopped halfway through the very repetitive and redundant third act because the game had almost entirely dropped the plot and character growth after the end of the second act felt very much

This would be a more difficult debate for Marvel if the Punisher had been an interesting, compelling, or unique character for the majority of his stories, but he’s primarily portrayed as fairly one dimensional. He’s more a caricature of revenge anti-hero than anything creative, which was probably cool in the 90s when

Uh huh...per Wikipedia:

To be fair, it can be necessary to have a balance between creative types and business types for success. The Last Guardian’s design team seems to skew a little too far on the creative end, meaning they’ll spend almost a decade on a single passion project, and I have no idea how that’s a sustainable business model. FF

True. I did realize after I finished posting that they’ve effectively removed creative and financial risk from their business practices. CoD will always sell, remasters will always be profitable, etc. Maybe shareholders appreciate that direction, but I’m sure employees must find it frustrating.

I like that their argument is his leadership being worth a literally insane amount of money, while in the past decade Activision has become one of the most predictable and creatively void gaming companies around, and have also done incredible damage to Blizzard, one of gaming’s great creative forces. For reference,