tillmandesign
Randy Randerson
tillmandesign

It’s also one of the blandest, most lifeless generic collection of suburbs in the country, with few of the infrastructure or amenities of major cities (such as useful public transportation, any sense of culture or community, etc).

Right. My hope was that I could pin a higher class for a character rather than just remembering each one, which would highlight the lower classes that build up to that class's requirements. It's a total first world problem and a minor issue, so I'll probably just make a quick list for all my character paths.

Agreed. Even having played a couple of previous FE games, this one is on another level in terms of stat management and complex systems. My recommendation would be to use guides whenever you need to! I’ve got half a dozen guides saved on my phone for various parts of this game (especially for gifts and lost items).

I really love the teaching mechanic and student suggestions, but I do wish that there was a stronger link to the classes chart. Rather than memorizing a couple dozen different paths, if I could just put a pin in the desired Master class for a character and have it automatically highlight the relevant lower classes /

For a camera that costs as much as a cheap used car (or multiple great cameras), the possible use cases seem incredibly limited. I don’t understand why so many people gave this money.

That's too bad. It's a shame that two awesome recent action anime that seem made to be fantastic brawlers (this and My Hero Academia) have only had mediocre results. Someday...

Yeah, after googling around I think I was wrong. I heard it discussed on podcasts as 'patched', but a lot of articles used that term to describe a hardware revision, which is bad phrasing. My bad.

Thanks for the thoughtful reply. I agree, and I do understand that a factor in this is that I’m busier as an adult than I was in college or high school, and that’s fine. But I think another aspect of it is on a macro level - the number of games released each year has grown exponentially, and while a large number of

I’ve heard some reports that while it was originally described as an unpatchable hardware-level exploit, a recent update may have quietly patched it. Nintendo may be scrubs in some technical aspects, but they are incredibly on top of their anti-piracy game this generation.

I think it would have been more effectively if Drogon’s rage was more wild and unpredictable. He could do a couple of sweeps horizontally over Jon’s head, with the throne taking a couple of direct hits. Then he could vent his anguish upward into the sky, before sadly calming down and carrying Dany away. The commotion

I used to be much more into jailbreaking my iPhones and modding consoles, but the benefits aren’t nearly as profound on modern consoles as they used to be. However, I am incredibly tempted to try the Switch exploit so that I can play some of my Gamecube games portably, but also terrified of Nintendo’s unpredictable

31 year old youth here. I was too young to care about Seinfeld when it was on (and my parents didn’t watch it), and when I tried watching it in college based on the universal praise I bounced off of it pretty quick. I can understand why it was important and groundbreaking at the time, as well as why people loved it, bu

Well, except for the question of why any of the troops would believe anything Finn said over their captain...

Right, that was more along the lines of what I was trying to get at - does each of these games actually benefit from the added length, or is it just filler for the sake of creating a massive game? I’d definitely argue that RDR2 would be a much stronger game if it was the same length as the first RDR, and I’m not yet

Easy there, champ. Nobody attacked you or your feelings, and nobody wants your shitty acidic reactions in an otherwise normal conversation. The world is big enough for games of all sizes, and I agree that long games have their place, especially in JRPGs. I’m just advocating for quality over quantity - I’m asking why As

And I’m not saying I’m against that at all - JRPGs are my main genre, I’m used to spending months with a game. Plus, I went through my FFXIV addiction. That’s completely expected for MMOs and only games as service. It’s just that I’m not sure why that’s become the norm for single player games, especially for games

I’m so perplexed at when exactly the gaming industry turned the corner from 100+ hour long games being limited to Dragon Quest games and a handful of other outliers while the average was the 15-20 hour action game and 30-40 hour RPG, to the present with most action and open world games pushing into the 40-60 range and

I had that thought at first, but then I remembered oh right, he’s the Hulk, he has the strength to throw / manipulate much larger things than a bike or small car (such as tanks, those big flying space whale things from A1, etc), so those would actually seem relatively weightless to him.

That’s an interesting idea, but I’d like to see it taken a step farther - no dialogue. I want it to feel like a hybrid nature documentary / Fantasia musical drama. I want magical realism, with an orchestra accentuating the tone. I think Bambi’s kind of a shit kids movie, so I want them to turn it into classical art

I mean, there seem to be so few lines for him that I’d be amazed if they had to delay it at all. Not to minimize the challenge of voicework, but it sure seems like they could probably knock it out in a long afternoon, or maybe an entire day at the most.