I'm afraid it is you who comes off poorly in this exchange.
I'm afraid it is you who comes off poorly in this exchange.
I see a 3 year old comment has hit a nerve. The roads simply weren't designed for semitrucks (it's hardly entitled to expect to be able to read road signs - sometimes blocked by trucks for miles in major shipping corridors like I-81), the train system is more efficient and safer (if less abusively profitable), and,…
That C could move a little to the left, kerning-wise, I'd say.
Just on the journalism front, let's remember to avoid Weasel Words (like 'some' Bungie fans) to avoid the appearance of drumming up false controversy and courting clickbait.
Nope.
A real muesli is better than all of them, generic or not.
I assume he means the taste of the alcohol (80 proof, etc) in moonshine, what with 'Mountain Dew' being a moonshine reference.
It is the opposite - it's a specific example within a genre, not the genre of military shooters itself.
It's a game about nothing in the same sense that music without lyrics is about nothing (or, if you will, about how being alive is about nothing) - it's what you make of the experience. If the game is successful, there's no reason to assume that more procedurally generated elements won't continue to be added to…
Well, I suppose there's always TGS. E3 tends to focus on Western stuff.
Enh - Dragon Age 2, for all its faults, had a lot of great ideas, compelling writing, sometimes astounding art design, and some serious mechanical improvements and was clearly just rushed out a year too early. DA:I looks like it's finishing what that started and functioning a lot more like DA:O. There's a lot to love…
I mean, yes? There's tens of thousands of games in development at the moment, and countless examples of people trying new things with all of those genres. Even on the consoles from big publishers you've got a lot of games in permutations of those genres - Transistor, The Evil Within, Dragon Age (with its returning…
I think that's more confirmation bias than anything - everywhere I look, at least outside the AAA's, there's games being made that are unlike anything else I've ever played before, particularly in the Indie and PC arenas. If you've got a gaming experience that isn't being met somewhere, it's probably innovative enough…
It's ubiquity only makes it all the more obnoxious.
You should check out one of the Mordor videos they didn't show on stage at E3 with more detailed gameplay. Maybe it's just going to be Assassin's Creed, which would be lame, but they seem to be trying to do something really unique underneath that boring framework. I dunno - could suck, but manipulating a dynamic…
No Man's Sky is looking to be something rather different. It might end up being a lame Arkham knock-off, but Shadow of Mordor is trying to do something I've never seen before with it's dynamic enemy political narrative system. Yes, one is a sci-fi FPS, and the other a 3rd person fantasy brawler, but there's innovation…
Man do I hate 'welp,' but it's clearly become far too ingrained to just fade away. Sigh.
Acceptable pricing structure for retail boxed games:
Did Microsoft have a masterplan in the West? It certainly doesn't seem like it. The XBO has had a very clumsy and unfocused launch.
I'm guessing your iPhone isn't wowing you like it used to, either.