thesingingsquirrel
thesingingsquirrel
thesingingsquirrel

Great for you, man - it's nuts. I just don't get the appeal, but I'm thrilled collectors are getting the cards they want, because I couldn't possible value them less - just in terms of nostalgia, the early commons are way more exciting to me.

I guess - I've never been a collector. I love the game of Magic, but I really love having a couple grand worth of new games way more than I could ever love a handful of cards I couldn't even play with anymore. You can't take it with you, right?

Look everybody - I still play Magic occasionally, but I sold my 30-some Revised dual lands for $100/per about a year ago. It was awesome, and I did it for store credit and walked out with a decade's worth of new games. I don't know why anybody would pay that much for cards you can't even use with the modern game

Oculus. Rift.

That's like the pot wishing the kettle was black.

There is still no chance of this movie ever actually being made and released in any capacity greater than those essentially-straight-to-rental D&D movies. It's long past WoW's cultural moment, and it's not a story or medium designed for a passive linear narrative - I'm sure making an epic fantasy movie is always going

It's Art Nouveau-inspired fantasy rotoscoping with incredible line work and lush atmospherics and stylish backdrops - what's not to love? If this looks generic to you, I don't know what to tell you - it's incredibly distinctive.

It's going to happen regardless - the question before us is how will we handle it. I'd vote for mandatory on-board camera recording for all uses - classified, I suppose, but available for legal examination - and, most importantly, pushing the cultural awareness that killing people is never trivial. I think it's a

You know, this was going to finally be the console generation I bought at launch - I'm in my early 30s, have ample money, but I think I'm just going to let these guys sort out their launch issues, get some essential games, see how invasive the advertising is, and probably just save my money for the Oculus Rift until

Exactly - they are hard like Mega Man was hard. The enemies are cruel like the original Zelda's shield-eating was cruel - it's rarely (though occasionally) a sadistic dick by design.

In theory it shouldn't be any different from the reflected light that enters our eyes all day already, but there's certainly plenty of reason to proceed cautiously.

I'd be really surprised - Nvidia had a tech demo of this kinda thing in July and it wasn't even close to consumer ready. The sooner the better, I say, but I don't see this advancing ahead of screens for a while. I'd love to be wrong!

Projecting right onto the eye is certainly the end result of this technology - lots of companies are working on it - but it's way too early. The Rift should get us through the next 5 years before this is even close to ready.

I endorse the complete opposite of this comment!

You already have to move your thumb to hit the buttons on a standard controller - didn't they say these pads can be clicked - 'really did feel like pressing buttons'? It seems like they are simply in the same location.

It's important nerd history!

When I play an f2p game that doesn't feel exploitative, then I'll be glad to agree. That has yet to happen, though (but I also have no interest in MOBAs - if they are doing it better, perhaps that will filter out).

Yeah? There seem to be at least 2 - perhaps 4 - blocks for advertising on the main page in this screenshot:

All I'm asking for is an option to pay a few dollars more a month to have no ads - if they can't make a paid service profitable without ads (unlikely) at least let me pay more to opt out of them entirely.

It's on the side of every single bus in Philadelphia right now.