thesingingsquirrel
thesingingsquirrel
thesingingsquirrel

Well, it's first person, so you're the other character involved - it looked like a pole dance followed by a lap dance. If it's just using the Rift, I imagine it could interpret Yes or No head motions. No sex game is going to be a real game - that's not the point, right?

I dunno - I followed the game pretty closely, bought it day 1, and I never had the impression it was emphasizing multiplayer beyond that being a largely-optional side feature. I think in my whole time playing it I was invaded once and had co-op help twice? I can believe it might have been disappointing for players who

Online play is hardly 'the point of the game.'

The expression's short for 'isn't worth your time' - replying to your comment, for example.

In my experience, sex is way awesomer with people who are accepting and comfortable, someone who cares at all about the aesthetics of an electronic device when choosing sexual partners is probably neither of those.

This early videos of the game are just looking around with the Rift while sitting down - didn't seem to need an additional controller, at least not for most of it.

Anybody who wouldn't have sex with you because of the design of a videogame console isn't worth having sex with, anyway - someone that judging and shallow is going to be terrible in bed.

When did purple-red hair dye start counting as being a redhead? I see that all the time now.

The singleplayer/multiplayer dichotomy is fading, though, or at least MS is banking on that happening.

When I was a kid in the 90s there were a ton of awesome 'brown' heroes I liked. Has that changed? I loved Deathlok, Steel, Black Panther, Storm, Bishop, Blade, etc. From the outside, comics seem more diverse than ever.

That's kind of a sad story. VR is so brimming with potential, though I suppose it'll be a while before developers have had a chance to really start getting those experiences available.

That's more of a koan than an idiom.

The inevitable 'Slim' models of these will be diskless, too - the inclusion of physical media support here is a stopgap for MS, and Sony's probably still a little hesitant after the PSPGo debacle.

Oh, the epic eye-rolling.

Yeah - that's pretty much how I'm doing it - 3 hard pushes. My wife an I go through a canister about every 3 or 4 weeks - we've got the smaller one it came with, mostly because you can't exchange it towards credit towards the larger one - and I'd say we each drink 2 or 3 pints a day? I'm in Philadelphia, but there's

Yeah? I kinda hate it - I just use it for making seltzer water, but the canisters don't last that long, and are a pain to exchange if you aren't trekking out to a big-box-stripmall every weekend. Primarily, though, the level of carbonation is pretty weak compared to what you get with canned seltzer after the first

Ownership of digital content certainly strikes me as an antiquated notion - I can see the appeal, but it feels like a holdover from the past more than a relevant outlook towards the future.

I think the assumption is that half of the 30% will get on board if the have to, and the profit lost from the remaining 15% will be made up for by reducing used sales and having more avenues to sell content through their service.

The real joke here is that all this worry about DRM and used games isn't going to mean anything when we're all just downloading games from both of the console's virtual stores, just like we do with iOS and Steam. The big difference is that MS's messaging was moronic, and Sony's was inspiring - but neither will be

Well, in this case, 4/5 of the games shown all day were some level of cross-platform, especially if you include the PC - hardly a more/better scenario - and that trend seems unlikely to shift over the coming days.