I lived through it, too.
I lived through it, too.
Not saying there aren't. There'd be more if all the install base was online, though.
Well, then, let's see your list of amazing 90s music, and your arguments for it's greatness! If all you wanted was a list of stuff just to shit on it like a douche, why waste my time?
It's not like Microsoft doesn't have the specific information they need to make this sort of decision, though - if they didn't think it would reach enough people, they wouldn't do it. They might be wrong, but I suspect that this is being blown way out of proportion. The 25 million Netflix and streaming customers, 5…
I haven't played it, but my understanding was neighboring cities would provide penalties and bonuses - in the Kotaku test city one of the writers built a heavy polluting plant or factory that was affecting the quality of life in the other city, and there was something about being near a city with a major university…
I don't think they are terribly concerned about what someone thinks it 'should' be - we have a world of electronics and services that don't function, or barely function, offline.
At the end of the day, they wouldn't do it if it wasn't likely to be wildly profitable - they have the relevant stats to make that decision, so, barring epic levels of idiocy, I feel like we can't draw any other conclusion than that they are comfortable with the number of people who may not be able to use it.
No developer is going to do it if the player isn't required to be online though - just like bundling it with Kinect, they are forcing standards so devs will know they have it available to work with.
Well, if the Sim City demands were real it would have been awesome. There's plenty of valid reasons for always being online that I can imagine, we just haven't had a console game that could try it yet. Obviously there's a world of multiplayer-only PC titles.
Don't get me wrong - it's going to be for most of their audience, because most people don't care about this issue, there's millions of people on XBL with systems always-on already.
I'm sure they have accounted for that. Clearly, this device isn't going to be for everyone.
The most obvious thing is games built to be dynamic - server-side daily universal changes to the world, player-created worlds - you know, the kind of things Sim City was supposedly doing. NPCs in your single player game all being played by real people, million-player global territory-control conflict shooters,…
For their sake, I certainly hope Microsoft is editing their Durango unveiling speech to emphasize all the cool stuff devs can do with an always-on connection rather than trying to just not address it at all. If they believe in it, going by Kotaku's response, they are really going to have to sell it.
how is babby formed?
Good for YOU?
That's not what I was saying, though. I'm saying Destiny is planning on extensively utilizing online connectivity to populate the single player campaign, or, at least, that they happen at the same time.
The 'armed and equipped' and 'organizing, arming' bits? I think the real issue surrounding all this 2nd Amendment discussion is that it's really vague, it's primary purpose archaic, and that the NRA has made it about retail instead of ideology. Self defense was - at best - a very, very small part of the 2nd…
That's hardly the clear implication given many of the authors of the Constitution envisioned militias being trained and equipped by the state:
Water does things besides allow us to easily kill people, train for killing people, and effectively threaten to kill people. The purpose of the gun is why it's debated, not because other things can kill you.
It says a militia in necessary to the security a free state. It does not clarify whether the militia controls the guns for access by the people or if the people provide the guns to the militia. I think one could argue that the state National Guard is an example of the former interpretation, and mostly just fringe…