thesingingsquirrel
thesingingsquirrel
thesingingsquirrel

Archer doesn't really use that stretching technique that this, and some of those Marvel motion comics, are using.

If we aren't calling games released on other (arguably non-competing) platforms years later 'exclusives' the term doesn't serve much purpose. Are SNES games no longer 'exclusive' because you can download them on XBLA or PSN?

Look, kids - we don't have to go through a 90s revival. It was ridiculously mediocre, and we can skip right past it and live in the awesome 2000's revival instead. The 90s are the worst. Please don't make me live through it's nostalgiazed-ressurection/ Irony is dead, please?

PC games have thrived with digital copies - last year more than 1/3 of all game sales across all platforms were digital sales, up 16% over 2011. It's coming one way or the other!

Maybe not, but Day 1 DLC is designed to milk profit from used sales as much as anything. We've seen 'long tail' games sell huge numbers - Minecraft, MMOs, etc, and the great Borderlands DLC. Certainly we'll still have the usual dreck, but there's money to be made in games that build slow and don't have to fight for

It helps us in terms of getting more interesting games published - games cost a lot of money to make, so maximizing the money they have to spread around their projects makes risks less punishing. We've already seen on Steam what no used games and publisher-arranged sales have done for AAA and indie games alike - it's

Aliens is perhaps the least tense, but the 'it's inside the room!' scene is pretty taut, as is the bit in the Queen's lair pre-combat. There are relatively-deep themes - the demands of motherhood and what it means to be human, among them.

Well, we don't know the specifics of how the Durango's required connection will work - I think it's safe to assume they won't make it horrible on purpose. And, in the broader picture, it has a lot of potential to help the user - games will be designed to be always-connected which opens them up for all new levels of

Sure, but clearly MS is banking on them not being early adopters, but latter 'Slim' purchasers a few years down the road as broadband saturation and speeds increase and prices drop. It's unfortunate, but low-income people don't drive most business decisions, especially if part of the goal is to eliminate cheaper

A question that assumes the opposite is true, no?

On the business side it of it, though, I'm sure the small drop in potential customers is more than made up for by the gigantic drop in used game sales.

Well, good thing you don't have to buy it. Kinect 2 wishes it could detect faces well enough to pick up emotional subtleties - it just now is supposedly able to detect thumbs. And it's not like it's a recording of your living room - it's feedback in the of spreadsheet data - 84% of people get tired of flapping their

They are both assumptions, obviously, because we don't either have access to the relevant data to make an objective statement. That doesn't mean it can't be inferred, though.

If there was a statistically significant amount of people gaming offline, MS wouldn't require it.

That doesn't say anything about constant uploading, is a rumor, and is, furthermore, speculation based on patent filings about how that might be related to that rumor. An equally likely hypothesis is that MS is planning same-day theatrical movie releases and uses Kinect to count people to charge for tickets. Not

I'm not saying they don't exist, but that they don't exist in numbers big enough to significantly impact sales of the console. Microsoft knows what percentage of their consoles are online, and are clearly willing to eschew the off-line portion of their audience, and the only reason for that - short of intentionally

Obvious deduction, MS's army of product researchers, last year's internet saturation stats, it being a stronger assumption than the opposite assumption that a significant number of people without internet access are, in fact, interested in next-gen video gaming? Old people and poor people make up the bulk of offline

Alan Wake and Shadow Complex were some of the best games I played this gen. Both Sony and MS have had tons of great exclusives during this console cycle - there's certainly more to the Xbox's 'exclusive' roster than just Gears, Halo, and Fable.