If it's R5-D4 that blows his motivator, why does Luke refer to him as an R2 unit to Uncle Owen?
If it's R5-D4 that blows his motivator, why does Luke refer to him as an R2 unit to Uncle Owen?
That’s like saying there’s nothing impressive about the Harlem Globetrotters because they aren’t playing a real game of basketball. Playing by the rules isn't the point.
He’s not “breaking the rules.” He’s pushing them to their limits to see what’s possible. The only rules in a virtual world are what the world will let you accomplish. This one lets you accomplish reaching the goal condition of the game in 20 minutes if you know how to interact with it in just the right way. Finding…
Gamestop is supposed to start doing Vive demos in select stores starting tomorrow. My nearest one is 40 miles away, though, and I'm not driving that far.
If everyone thought like you there wouldn't be anything to buy in 2-3 years.
It's about pushing a system to its limits. All games are just collections of rules and systems. The fun in these runs is seeing how much you can get away with and what the system will actually allow.
I found the world itself to be less interesting and less rewarding to explore in FO:NV, but the writing is definitely better than FO:3 or 4 by a long shot. The DLC for NV is pretty good, too.
The fact that you can't collect every job in one playthrough pretty much killed any interest I had in this game.
Bravely Second, the appropriately titled sequel to Bravely Default, is out in North America for 3DS today.
There's no need to pause the video. The video pauses itself at 0:30 to specifically show the ball in the first baseman's glove before the runner's foot reaches the bag.
She does nothing but bitch about her situation and every little thing you do, no matter what it is or how much she benefits from it.
I found the weapons, and I was able to use them just fine as far as they're supposed to be used. The combat wasn't difficult or convoluted. It just wasn't fun or engaging. It's trying to be an action game, but it doesn't actually require much in the way of action from the player. It's all flash and very little…
That's not exactly the point, is it?
Don’t lump Dallas in with the rest of DFW. Dallas is its own place, and its own kind of shithole. Fort Worth is a whole different animal.
Too bad it’s been run into the ground for 30 years by a corrupt, inept city council and a series of idiot mayors.
Agreed. Once the Rift's hand controllers come out, the price will be essentially the same for both, but the Vive will allow for larger "room scale" experiences the Rift won't be able to do (at least not as well as the Vive).
The thing is, the Vive can do the same sit-down experiences the Rift can do, but the Rift can't do the room-scale stuff the Vive can do.
The Rift will be pretty comparable once it gets its hand controllers, but the Vive will still probably be better for the "room scale" VR experiences, just because of the way it sensors work to track the headset.
Yeah, I switched my order over to the Vive last month because I suspected HTC would have an easier time getting their hardware out, and because I figured Valve would have better relationships with developers already in place, ensuring better software support.
Yeah, but so far it looks like Oculus is faring worse between the two.