therealkamai
Kamai - Looming and Inevitable
therealkamai

Swing and a miss.

Houston's no better, and you have to deal with humidity, terrible drivers, and hurricanes. It's like if you made Dallas worse in the only way possible: by transplanting it to Florida.

As someone who spent years living in both cities, you are objectively incorrect.

The best part about Dallas's mass transit system is that it gives you an easy way to get the fuck out of Dallas.

It's best to just assume all the people in Dallas are soulless automatons whose opinions don't matter anyway. Makes it a lot easier to be there.

Dallas is a shithole, but Houston is objectively worse. It's basically Dallas, but with Florida's humidity and even worse drivers.

A reviewer can only review their own experience. The game isn't broken for most people.

If I played a demo of Dark Souls, I would imagine it would give me a good feel for the combat in a Dark Souls game. When I play a demo of Final Fantasy, I expect it to give me a good feel for the combat in the Final Fantasy game. If it doesn’t, then it’s utterly failed as a demo.

What a long, irrelevant "point" to make.

I prefer mine to be fun over innovative. Holding down a button and letting the game play itself isn't fun for me.

Apparently there are more of us than I thought. I really thought this would be an unpopular opinion around here, but most of the comments so far seem to be agreeing with me, at least to some extent.

What an irrelevant “point" to make.

One with empathy?

There was a lot to like in Dragon Age, but yeah, I was never a huge fan of its battle system.

By FFX2 do you mean X-2 or 12? I didn't play X-2, so I can't say. FF12 is exactly the sort of half-measure that ruins these kinds of games for me. An action game should have combat that is responsive, provides direct feedback to the player, and has a sense of weight and friction. Ninja Gaiden and DMC are action games

What I mean is that you don’t actually have the responsiveness or friction of a combat oriented title (think Ninja Gaiden or DMC) and you don’t have the time and strategy options of a traditional turn-based combat system. What this means is that you’re left with an unsatisfying combat system. As you say, it may be

No, you're not alone. They're trying hard to make this an action-oriented game, but it doesn't fit. That's why I find the current combat systems entirely unsatisfying.

I get you, but it doesn’t feel action-oriented either. There's no weight to the combat. No friction. It's trying to be an action game, but its control scheme and the abilities it gives you don't really allow for it. I really wish they would either fully commit to making an action game, or just go back to turn-based

I really didn't care for the demo at all, but that's probably because I prefer combat that is either entirely turn-based, or entirely action-oriented. Attempts like this to meet in the middle inevitably end up being less than the sum of their parts, and in my opinion FFXV is no different.

Your list is incomplete if it doesn't include a floppy, greasy slice of pizza.