therealjasonx
Jason X
therealjasonx

Great game! I played this last summer and was really impressed by the atmosphere, though you kind of have to meet it more than halfway. Really wish someone would do an English translation of the Super CD version too, but people should definitely check out the SNES version.

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That’s both a valid and not entirely accurate response. Casinos operate under a very similar premise to gacha games, but the games themselves exist primarily for the purpose of gambling. Very few people break out a game of blackjack with no stakes. Genshin on the other hand is a relatively fully featured game. If you

Not really into gacha games, but from what I’ve seen, the characters that people actually want to play as are locked behind a random draw that you have to pay real money for (or an in-game currency that’s difficult to obtain). Players are pissed that they’re supposedly being told that the devs appreciate their

Seems like a tremendous pain in the ass to me, but that’s Kojima in a nutshell.

This game was legit good, and a lot of fun in co-op.

It’s weird because the staff are complaining on Twitter about the (perhaps knee-jerk) reaction this has elicited and acting as though there was no way to anticipate it. A cynical person might think they purposely cultivate an atmosphere of click-bait.

Dragonfall is one of the best games I’ve ever played in my life.  Really hope more people can try that one out.  Hong Kong is good too, but not quite up to its predecessor’s level.

Even the prospect of playing this game for free isn’t enough to warrant my support of such a bigoted, buggy, poorly managed project.

The bad soundtrack didn’t help that one.

I realize it’s not presented as a choice, that’s the issue I have with it.  A lot of people take issue with being forced to be a war criminal in a series that defines itself on the story being shaped by your own choices.

Ah, yes.  LOTR and SMB.  Two franchises that sold themselves as changing depending on the choices you make. 

That’s how the scenario was presented by Bioware, yeah. The thing is, they wrote the story. They made it that way. They could have easily made it a different way. I get what they did and why they did it, and my own Shepard was the type who understood why it was a necessary sacrifice. Not every person playing the game

Bioware wrote the story, so this wasn’t strictly necessary.  It didn’t have to go that way, they forced the player into it.  Kind of a dick  move IMO.

Ah, thanks.  It’s been nearly 10 years, guess I misremembered the specifics on that one.  Still can’t say it’s sound narrative design to force the player to commit genocide (especially when they receive zero fallout from it in the sequel), though.  You either let the player determine who and what their character is or

There’s also that asteroid you have to drop on a colony in the ME2 DLC.  It’s presented as a choice but it happens either way.

Hm, looks like the company started in August of 2015 and they started allowing non-accredited users to invest in campaigns in December of 2015. So pretty close to their entire run has been like that. Just thinking that Homeworld 3 allowing this sort of thing isn’t all that unusual for a Fig project.

Kind of confused here.  Isn’t this how Fig has always been ran?

Not so sure about that. The epilogue seemed to imply a new protagonist in this style going forward.

That’s a good point. If RE has always relied upon twists, this was just a bad one IMO. The player character dying really only has an impact if you care about their fate, and something about Ethan always felt bland to me at best. Unlikable at worst. If his death doesn’t matter then, the development just comes across as