therealalanlopez
Pandaman
therealalanlopez

This is such a good story. I feel like game fans often resort to attacking developers with their lizard brains on issues of game substance without ever stopping for a millisecond to think of the countless decisions that led to what you see on the big screen. I wish there was a better way to aim displeasure at systemic

It was a trick question, I haven’t eaten breakfast yet! However, I just had to run into the house (I work in my garage, no, really) because the fire alarm went off and it was because my girlfriend forgot a piece of toast in my old antique bakelite toaster that doesn’t pop up. So now my house smells like burnt toast.

Not saying one thing or another about it, but its odd the Wii U pad isn’t mentioned...

This is how creativity works.

Correction: Ketchup is selling itself.

Going for my second year covering for a video game site. Is there such a thing as an E3 sophmore slump? I’m asking for a friend.

How often do developers fix the bugs that you report? Never, or never ever?

The thing is that Rusty’s Baseball, Pushmo, and Boxyboy are all REALLY really good! Like, the type of games that if made by an indie dev, would become their calling card level of good. Even their smart phone clone Pokemon Shuffle is addicting. They aren’t made with the finesse of call of duty or Destiny, but they

I feel like while Nintendo generally rides its stars too often (read: Kirby, Mario), this is a problem unique to being a very old company. They could do better, and they SHOULD do better, but they haven’t done nearly as poorly with the new IP problem as you might expect - Especially for a company that HAS to sell its

Oh, sorry I moved around some stuff while you were gone...er...

There is a negative stereotype of game journalists leaving their posts to jump into positions in game development. For those not in the know, the suggestion here is that writing about games is just a step towards, hopefully, higher paying jobs. Obviously, this is not flattering to serious writers.

I’d love to imagine the conversation surrounding which one of these stories to illustrate.

Go to an Adobe Max, HOW, or AIGA conference and say that out loud. I absolutely dare you.

No. It’s an intentionally childish and silly font which,when used in serious settings, creates at best tonal dissonance and at worst makes the designer look like an idiot. It isn’t some kind of weird in-crowd thing to dislike the widespread use of comic sans.

“Evil” is a little strong for a company that absolutely BRINGS it when they throw out a game, and who has changed the game when it comes to digital distribution, vastly for the better.