therealalanlopez
Pandaman
therealalanlopez

So I want this game to succeed because Nintendo doesn't make many new IP's. Even though the general image that is Codename STEAM is kind of like a first draft of a game where you told the developer to make it "random".

Kind of surprised but not fully. I once had a ticket in their help system, and the whole process put a lot of undue pressure on myself to fix the problem more so than the robot I was trying to get through to. I'm sure many problems are often a surface issue that the user can easily address, but at the very least I

A thought exercise: Why do I care so much about the NPC's in Majora's Mask as opposed to most NPC's in other games? Does it have to do with game or level design? The Zelda brand? The music? Why is it that its rarer to feel so connected to random characters in a game?

So this is exactly one of the conclusions I came to in my freaking 20+ page grad school analysis of Valve's creative process:

I tried out a VR headset that used Sony's technology at APA (American Psychological Association). Two demos. One was a war simulator. I was in a jeep and my co-pilot gets shot and killed. I had to take the wheel and keep driving. The demo was VERY, very crude (think N64),but still...somehow effective.

In learning theory, we learned that hitting a child does NOT change long term behavior.

I was hoping for a new Sim Tower one day...

DAMN IT.

Kotaku's Fall Headline: "Meet the Man who has collected all 347 Steam Machines".

At least he's wearing a lovely gold shirt.

Does not compute ;-;

I'm not sure the concerns of potentially stifling creative work apply when "sexy female enemy" "helpless woman" are extremely common trophes. That is to say, she's arguing for less of the status quo...and if the response is "BUT MY CREATIVITY," well...hate to break it to the developer, but those specific ideas aren't

Figure drawing classes at all major gaming developer studios mandatory. I'm looking at you, Team Ninja.

Emotions can run similar.

There are very many voice actors who would (and often do) go to great lengths to tell the world that voicing a character is just the same as inhabiting them. To that end, a black character is far more than just their dialect - even a good set of recorded lines may pale in comparison to an understood, lived-in

Never stop writing, please.