Out tomorrow on what....?
Out tomorrow on what....?
Wow, imagine what would have happened if they rolled a 216,000 :|
Can you die?
Not convinced this is over. #SaveTucaAndBertie
All I’m saying is that besides Succubus, Blizzard didn’t make it all that difficult to still masturbate to these cards.
But right now, applications of its full potential are basically non-existent, meaning those hands don’t have much in the way of legs.
Working around the industry as media for five or some years, I just want to say that I have literally never heard anyone speak kindly about QA testers, or conversely, a QA tester tell me they appreciated their job.
I’m just not seeing this game coming out before 2021. I don’t care how fast Majora’s Mask was made, or how this is the same engine, etc. BOTW is just MASSIVE - unless it’s literally identical assets, I’m guessing the team encounters more work along the way than even their most ambitious timelines will allow for.
Jason, did you ask him [something unbearably specific, such as why the Mask Salesman wears purple, or about the layout of Shrine #37]?
Still have a complete set of those Pokemon Rumble toys that were out for like 2 seconds. Some call them the “original amiibo”.
Can’t believe Cloud from Super Smash Bros. is finally getting his own game.
It’s a shame 90% of all Ocarina of Time speedruns are ruined by accidentally answering “No” to “Did you get all that?”
Well, Sonic has to be the same proportion, otherwise everything they filmed will be useless.
I never ever wanna be the guy who points out (presumed) typos in an article, but “For those who haven’t BoxBoy’d before, it should take about 16 to decide if BoxBoy + BoxGirl is something you’ll want to play.”
The whole thing is a marketing thing. Minimal effort to get the words “Mario” and “Zelda” onto a Labo product. Taken from that angle, it’s kinda whatever, you know?
mmm, yeah, thats the hope. A lot of kirby games basically play themselves, though. And what we probably both mean is that getting to secret places by holding onto abilities for a long time is the true challenge, if you want it. I don’t mind if a game is easy either, I just hate when I could tape down the joystick to…
“Approachable but deep” is the key ingredient to a lot of Nintendo games, and some of its best games push the sliders super high on both. It’s funny Kumazaki says that, though, because Kirby games are some of the biggest offenders of sliding that “Deep” slider way too low and the “approachable” one way too high.
Is it weird that you have to physically hold the objects to your head the entire playthrough?
These are all great games - but its gotta be partially because once a game falls out of the top 15 or 25 or whatever, they fall into “I write about games professionally and have been playing them for almost three decades and even I cant figure out how to search for games” territory.