Don’t see any personal abuse in my comment. You really have a problem with reading words that aren’t actually there, don’t you?
Don’t see any personal abuse in my comment. You really have a problem with reading words that aren’t actually there, don’t you?
I never said gamers were responsible for the failure of Bethesda's paid mods. You seem to be arguing against some point you've laid over my actual comments. You're arguing against a ghost, buddy. Yelling into the echo chamber. Is this just how you work out your anger? Internet comment therapy?
I honestly don't know what you're trying to argue about here. You seem to be violently agreeing with me while calling me wrong. I can't parse your argument at all.
I'm not ignoring those things, they just aren't relevant to the bitching most people are doing about paid mods. Most people are just pissed off that they are being asked to pay for something they're used to getting for free (despite the fact that they were never entitled to get it for free to begin with).
And that’s their right as the IP holder. If you don’t want to deal, then don’t.
That sounds like a totally made-up statistic.
Your whole argument basically boils down to “people shouldn’t be paid for mods because creating a system that works would be hard.“
They just didn't have a very good system in place, and it was causing them more bad PR than it was gaining them. This failure isn't a condemnation of paid mods as a practice, just an indictment of their crappy setup. There were some pretty obvious issues that they failed to address before going live.
The original creators had already signed off on the mod creators charging for their mods. Bethesda knows that mod support leads to more sales of the base game, so they get paid either way. Letting modders charge for their work is an incentive for them to create quality mods, which in turn leads to content that in turn…
I've seen things like this on salvia trips.
I don't see how that follows from what I said.
No, I wouldn’t feel cheated or entitled because I would be neither of those things. I would have a decision to make: is this product still worth my money? If the answer is yes I buy it. If they answer is no, I do not. The rest of the world will have to make this decisions as well, and based on how people decide,…
The overhead that would require would likely make it untenable.
Unless you’re creating mods for a Bethesda game and Bethesda’s already given their blessing, which is the situation we’re actually talking about here. Bethesda knows that mod content helps sell their game, so they’re willing to let creators pocket the money they make because they'll make up the money on sales of the…
That is how it works. You are not (and never were) entitled to free extra content. That you got it in the past is great for you, but it’s not something you should have ever counted on. You aren’t entitled to it.
No, it isn’t. If you create a product and people make use of that product there’s no reason you shouldn’t be entitled to compensation. Again, you’re confusing what is with what should be.
I would say that a content creator is entitled to compensation if someone else is making use of his content. If he's creating art for art's sake, fine. If he's creating a product for consumption, then he's entitled to compensation.
Possibly, but it’s not like we were ever entitled to free extra content anyway. Content creators are far more entitled to compensation for their work than we are to their free content.
Then no one will buy their mod. The market will decide what’s worth the money and what isn't. Saying mods should always be free is the same as saying mods aren't worth anything.
That's how it is, not how it has to be.