thekinginpurple
PoisonParadise
thekinginpurple

PvE Fortnite has been getting consistent updates. That just get completely overshadowed by Battle Royale.

There is, CS pros usually dropped off after mid to late 20s, even then either the game changed to something else, or they just couldn’t compete with new generations of players. Quake too.

Magic and squirrels have a long long history too.

What? You can do the same goofy shit in Magic if you wanted. There’s a really funny self mill deck that I ran that was a three turn win because it abused equipment cards and how they count as a spell when putting them on creatures.

Combat was perfect. Everything else was fine. They literally gave DA2 the Mass effect 2 simplification of skills and combos.

Rebranding usually happens as a means of self censorship. R34 tagged all their Pokemon art to Porkymon so kids don’t go googling Pokemon to get pictures of an anthro Lugia fisting a feral Flareon.

You can’t really say artists are loosing money, because there is no proof that the end user was willing to spend money in the first place.

Squall is a very funny way to spell the name of the best character in the game, Laguna.

Optimization is a hell of a thing.

Name changes on Switch constitute changing your primary Mii.

They did. It’s just that not everyone is running on the same console so people running legacy systems can still sign in and use online features. They had people and still offer NNID and Nintendo Account merges.

He was also made into the WoW TCG and was totally broken in the base set.

The only detail they missed in the game was Yennefer’s slight limp.

This doesn’t just apply to fighting games like this. It can basically be said about every game that players make a best in slot list or a tier list for characters. Trying to quantify an item or character will only bring out hypothically numbers, it’s the application that’s the wild card here. World of Warcraft always

The counter point to that is that he is now forcing everyone else on the team to play around his one pick. Rather then being flexible with how the other teams picks are going. This is like going Sniper in TF2 when your team already has it stacked to like 4 players as sniper.

It’s a game engine that’s built into the Amazon cloud backend services. Which is basically CryEngine, but with Amazon online features.

Not relevant? That’s kind of arguable, since Amazon uses a fork of CryEngine and it’s still used as a quick and dirty architect software.

I part of me kind of wishes PTR practice wasn’t a thing. I know Blizzard needs to tune it, but for keeping the raids fresher, it might be better for them to tune it on their own instead of getting people to farm it on the PTR and face roll it a week later on live.

Good tanks and good support players are hard to come by. Like Heavy in TF2, which is an easy kill, but in the hands of someone who rocks with just steam rolls entire servers.

I don’t think solely relyingon ELO is a healthy way of managing player skill. A combination of that and regular scrims against other higher end teams is better then just solo play for season rank. You could get the best players together and have a great team, but if they don’t know how to play with each other, then