thehelmarocking--disqus
The_Helmaroc_King
thehelmarocking--disqus

If you're playing online, you can leave messages for other players (e.g. "Trap ahead"). It's also possible to summon other players for help, or leave a sign so other players can summon you. Conversely, other players can also invade your game and try to take you down. I haven't seen any invasions yet, but the

Lots of, uh, lots of Dark Souls 2. So much! It's pretty good, you guys. I beat the game while playing offline, so I started a new character and I'm playing online as much as possible, now.

I'm of mixed opinion on how, in Dark Souls 2, enemies tend to aggro in groups. I'm pretty sure it's deliberate on the developers' parts, since you could be a mile away and snipe one enemy in the head and two or three will come running. It's challenging, yes, but it's a definite change from the original where you could

I'm playing Dark Souls 2, this weekend and forever… or for the next month or so. It's pretty good, you guys! There's also a discussion thread on the Steam group for anyone else who's playing it.

Nothing says "social" quite like a headset that makes it impossible to see anyone else in the room.

If you're talking about what I think you are, that's not the boss fight proper; he shows up again behind a mist door. If you keep your distance when he first shows up, he leaves anyway.

I know, I've seen 'em all. I was talking about the "true" ending, which was the last one I saw. "Off the rails" may be overstating it, but the game does seem to throw out as much as it can to see what sticks; there's also the Alice/Ice-9 stuff, which has little-to-no relevance to the rest of the game.

You know what series doesn't have terrible tutorials? Dark Souls. Speaking of which, I'll be playing the sequel whenever I have time this weekend, and probably the next, and… well… it'll be a while. I'm liking what I've played so far, and I'm looking forward to it!

Whoo! Dark Souls! I've been waiting on this one for a while, and I'm glad to have it. I've only put in a little over six hours into it since Tuesday and I'm liking what I've seen. I don't know if it's using a new engine (it certainly feels different) but a lot of the changes are very welcome. It also seems to run

That's a coincidence: earlier today, I skimmed a tutorial by the Nothing to Hide developer about creating visibility and shadow effects, as seen in their game or Monaco. Plus, interactive demos!

Yeah, the endings have a lot more going on by the time you get to them, and there was one (the "Sub" ending) that may have been helped by the overly-descriptive style.

Danganronpa is actually one of the visual novels/games I was thinking of when I mentioned that I'd read some before. I don't remember the style being quite as descriptive as 999's, but it was a fan translation.

I watched Superman: Unbound, another DC animated feature. The story was alright, and it made me interested in the comic it was based off of, but I wasn't a huge fan of the art style.

Other than the different restock rates (natch) there's a few other changes. There are more resources per level on the cheaper levels, resources are bough in a round-robin fashion (meaning you could buy one coal and everyone else could buy one coal before you buy again) and you can only buy up to a certain level in the

I like to watch other people play games, although not every game is interesting to watch. Sometimes, when I'm over at a friend's place, I'll just end up watching them play whatever the game du jour is, especially if it's one I don't play myself. I also like "Let's Play" videos.

Woah there Hitler.

I could see a child in junior high or high school being able to handle the puzzles in the Layton games, since none of them require too much math, but there are a few odd ducks (like the occasional lateral thinking puzzle) that sometimes throw me off as well.

One of the reasons I want to play 999 is because I watched the first bit of it and Virtue's Last Reward on YouTube and, well, it intrigued me. I find something oddly appealing about the "strangers stuck in a deathtrap" genre, if you can call it that.

I liked the previous game well enough, despite the obvious borrowing from its contemporaries, but one thing it didn't try borrowing was forced stealth missions. This review makes it sound more ambitious than the prequel, but only in fits and starts, which is disappointing.

I hear there was some kind of awards show? I'm not sure, I was too busy catching up on my Proust.