thedevilsjester
thedevilsjester
thedevilsjester

I think its a difference of opinion. I have never encountered a bed that was “decent” that wasn’t close to $2000, and for a really good bed, its closer to $6000. Of course, most of my life I have had to make do with ~ $500 beds (not made of money here!) but just because its “the best I could afford” does not mean its

I think our definition of decent is quite different. Not saying yours is wrong, but I don’t see a $500 bed as being anything more than barely off the floor.

I do fully agree that its a very expensive price for a pillow, but a fairly decent bed? For < $500? I don’t think you get to “fairly decent” in the bed world until you hit at least $2000 (maybe less if its a twin) otherwise its just “meh, its a bed, its better than the floor.”

To me it reads that there is a lack of interest based on preorder numbers and he wants feedback from users to understand why, and potentially fix that, before releasing what would have been a dud otherwise. Its smart, and I think more developers need to do this.

I dont understand the talk of a 4 GB card, I bought my Vita (new) at launch (no special Little Deviants bundle either) and it came with an 8 GB memory card standard. I had my Vita for a couple of years and never really needed anything bigger. Granted I am not a digital person, most of my larger games were physical.

Lets explore what would be the result of that “extra time”:

I agree that there is a decent amount of bugs that should be found during development (and a LOT of these games are rushed), but no amount of beta testing or early access is going to come close to putting the kind of stress on the system that an actual release will do.

Since the advent of Trophies, I get insane replay value from the games I buy. Instead of playing through a $60 game for 15-20 hours, and then being done with it (as was the case prior to Trophies) I do multiple replays, challenges, play it on the hardest modes, try for crazy things that I would never have thought to

I am pretty sure you don’t actually understand my statement at all. Never once did I say that you should support these companies, or that you should buy their games, or that what they do is not a blight on the gaming industry. Re-read my posts, mayhap you intended to respond to someone else.

I am not presenting a hypothetical, I am mearly stating absolute fact. If every single person waits for 6 months to buy a game, then there is no one buying the game to report on it its issues, there is not some critical mass to stress test the online infrastructure, etc... Its not until you get all of those people

The topic of discussion that I was replying to was not Capcom specific, though everyone waiting 6 months just delays things, it doesn’t change anything, since all of those issues won’t be found by the invisible elves during the first 6 months, those issues are only found once a critical mass buys/plays the game. I

That wasn’t the suggestion, the suggestion was that people (meaning everyone, since there was no limiter or qualifier of any sort) should not buy the game at launch. The suggestion was not “a certain number of people should wait”, that already happens with the current system, so that would be “well, just keep doing

How is it nonsense? You don’t seem to be responding with actual feedback, just saying “You’re wrong” is the lamest argument ever. If everyone waited for some arbitrary period of time, then what would be the deciding factor to actually buy the game? Word of mouth? Remember, no one bought the game yet. Reviews? We have

It will be quite awhile before I play a modern fighting game, unfortunately. Once Sony allows you to disable trophies on a game, or delete a game from your trophy list (or a fighting game gets released without competitive online trophies). I will keep this in mind though.

Having played Tekken and Tekken 2, they both played like I was playing in slow motion. DoA (1 and 2) and SC (up to 3) on the other hand, played much faster. The difference was night and day. In DoA and SC it felt like I was controlling the character on screen, in Tekken it felt like I was playing a slow rhythm game

Its not nonsense, its common sense, in fact its just math. Think about it. If everyone waited for, say, 6 months before buying a game. Then when that 6 month window hit, and everyone that would have bought it at launch, buys it now, the exact same situation would happen had they all bought it at launch. Since no one

Ok, and if nobody buys the game to start with, how would you propose that we determine if it is broken? Your logic has the flaw that someone (a large number of someones) must buy the game first, in order for others to respond. Reviews can sometimes be helpful for this, but a relatively few reviewers are hardly an

While I agree with the sentiment about SF, my personal opinion is that Tekken is one of the most terrible fighting games ever. I only played the first couple Tekken games but it felt like I was fighting in molasses (slow and clunky). Has this changed in later iterations of the game? My fighting games of choice tend to

“Stop buying games at launch.” and “Stop buying games.” is the same statement if you think about it. If everyone waited for a month, then that month later would be the new launch (and the point where the vast majority of issues are found) so everyone would have to wait two months, right? Well that would just push

So if no one bought games at launch...then what? If everyone waited 6 months, then 6 months later would be considered “launch” and you would have the same issues then as you do now. Issues not generally discovered until you throw hundreds of thousands of players into the mix. In fact, game companies would likely get