thedevilsjester
thedevilsjester
thedevilsjester

Yeah you are right, I wasn't quite sure, my point was that there is no character transfer, you just start playing your existing character on the real servers in the new beta.

The reason is that phase 2 is on the real servers with everyone else. Not separate test servers.

I think you are mistaken. That is the date that you can transfer your licence. You can use your existing characters during Beta 2 which ends next Friday.

Or it could be that it actually takes time to develop and test content.

The problem is boiling down ideas into their fundamentals. The fundamentals of a game idea should be copy-able (otherwise we would have no such thing as a genre), but where do the generic concepts end and the unique play begin? There is no single rule that could be applied to all games to decide who is actually

I disagree completely. VR is useless outside of the first person perspective. In fact, the whole idea they are trying to sell is presence (i.e. you feel like you are actually the character in the game) which is fundamentally flawed if you are just watching the characters in the game react to your input (which, btw,

The problem is, your opinion on "works great" may not be mine. If it worked great for 3rd person games, there would be many more demos and games utilizing it in this perspective. The fact that they almost exclusively show off first person perspective games, is pretty indicative of this. If its not going to put me

What does this even mean? There has been a lot of revisionist history in the last decade, everytime Sony comes out with new versions of hardware that it has been making for a decade (like the EyeToy, PS Eye, Playstation Camera), or using technology that they patented in the PS2 era (like motion controls), and even to

Firstly its not Sony's answer to anything since its not developed by Sony just for a Sony console. Secondly there have been pet games for Sony platforms for the last decade. EyePets for PS3 and PSP come to mind (and infact this developer made the PSP EyePets).

What you describe that you want is AR not VR. I don't think a headset and a compatible device is too many parts (its no different than, say, a PS4 controller and compatible device) but I do think VR is a fad that is almost exclusively limited to games in first person perspective so has no real selling point beyond a

FPS games are like Madden games now (but more prolific). A constant flood of the same game over and over with a few minor mechanics changes and an some updated textures.

I couldn't agree more. As much as I love my PS3, I am trying to phase it out and clear the backlog so I can focus on the future, not add more games to a dated console.

You would likely lose your house. The OR only exists as an experimental Dev kit that has not sold to that many people (relatively). There is no consumer version yet and the very small market of dev kit purchasers is not enough to hold many indie devs to work on it if the current device stagnates and a new vision

I had to double check the date, make sure it wasnt April 1st.

I am skeptical that any sort of Roomba-like device is capable of actually keeping the floor vacuumed. Every time I see a Roomba or similar device, I think of the myriad of "as seen on TV" products that everyone claims work great, but always fall flat. It also seems like, the smaller you make these devices, the more

XI was very successful and is an absolutely amazing game (well, pre-2009 it was...) Its still going strong today. (Remember that its one of the early games in the genre, during the original EQ era) I stopped playing it only because I (more or less) left PC games behind a decade ago, and XI did not have a native PS3

Try as I might I could never get into the 3D Zelda games on the N64. The game mechanics were terrible. I tried a decade later with emulators, and it was still terrible. I thought it was because 3D was still in its infancy back then, but I tried a Wii 3D Zelda a few years back and it still plays as poorly.

I loved FFXIV 1.0 and much preferred many of the games mechanics to ARR. That being said, ARR brings the complete package better, even if it sacrifices some of the things that made 1.0 fun.

I've never really cared one way or the other as the exclusive content tends to be either lame, or completely independent of the original game (like a stand alone side mission, sometimes with a different main character!) I never usually play the exclusive content, even when its on my platform.

You obviously did not understand my post, and read way more into it than was actually there, because I never once whined about amateurs putting me off buying games. In fact I never even talked about buying games at all. I did say that the Oculus Rift being marketed (by the person I replied to) as a device that is