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    Quite frankly, Conquest is legitimately harder than most, if not all other FE games.

    I don’t even like OoT that much (By which I mean it’s a great game but not my favorite) but even I feel as though TP tried to imitate OoT without understanding OoT. OoT gives you a quick, 5-minute tutorial to get your sword and shield, get you used to walking around town, and then BOOM, first dungeon. OoT’s a grand

    It’s been said, but I need to re-iterate, as politely as I can muster through my frustration of having seen this same fallacious argument 100X over...

    I’m going to hold you to that, because as Fates does none of that same-turn reinforcement BS, you’ve no longer got an excuse.

    Oh man, if THAT messed you up, then pretend I never mentioned the heart-rending intro that was cut from most American releases of the movie.

    While Conquest’s story sucks, the gameplay is some of the best and most-challenging in the series.

    Then don’t play on Normal?

    Mr Grayson,

    Anyway, to reply to the actual topic, read Nintendo’s response again:

    “why can’t this just be a branching plot in a single game?”

    Uh, did anybody tell Atlus that Excellus was a guy?

    Uh, it’s being released a whopping 4 days early. While I have my doubts as to the quality of the story, it’s foolish to assume that they’re cutting corners to rush the book out when Scott’s already said the book’s been in the works since the beginning of the year.

    I’m disappointed, if not surprised, that this is another game that Vita’s losing.