theantifanboy
Nick Ha
theantifanboy

So, there’s this LPer I watch, and he did Valdis Story: Abyssal City. He was playing it blind, and he’s never played a game where you have to “build” characters before. So when he went adjusting the stats of his characters, he did what he thought was most sensible at the time: Balancing his stats.

People have said this about every art style since the dawn of time. There were inevitably cavemen at some point lamenting how the old ways of drawing bison had been lost.

Yes. Perspectives that are shared amongst a wide group of people are called mores, which is what I am describing here.

Because, depending on the reason, killing another human can be seen as a righteous and celebrated act, or at least a necessary evil. When we see something in media deviate from those ‘appropriate’ killings, such as in GTA like you describe, it feels like less of a deviant act than something has just about no

“to protect the integrity of our brand”

On the one hand, this is Dead or Alive.

Hunger Games!

I am flippin’ vibrating. I am so excited. This idea of a Hornet mode was stretch goal from the kickstarter, then it was going to be DLC, and people felt like it was just going to be like Richter mode in SotN. Instead, we get... ALL THIS. A whole all out sequel. I feel like getting a Team Cherry tattoo.

I’ll play devils advocate here without even using the old “its Japan” excuse as I think that is flimsy.

UNIONIZE.

As the sole dude in my gaming group that still plays The Sims fairly often, having spent hundreds of hours designing party mansions and studio bedroom starters, living out my fantasies of being a millionaire artist, I don’t think “Dollhouse Sim” is that inaccurate. Can we take a shot at this from another angle? I

I just bought Odyssey on sale, and haven’t started it yet, but now I’m stoked. Black Flag is one of my favorite AC games for this touch, and living in the tropics gives me a visceral response to all of the little details. Many of the extra bits on the maps in AC games feel like a slog, but dammit I was all in for

If Sakurai applied himself to literally anything else besides Smash Bros., we’d have cold fusion by now.

Inmate: What are you in for?

Your entire argument is basically "I don't like it so it has no entertainment value." You aren't the arbiter of what's entertaining to people.

As someone who’s recently gotten a gaming PC, I can 100% say consoles are a million times easier to deal with than PC games. The sheer amount of effort it’s taken to make the mic on my headset work *alone* outweighs all the technical problems I've ever had with consoles. 

But I do miss the days where Sony and Microsoft actually tried with exclusives.

I’m not sure which large rock you’ve been living under, but Sony’s been killing it in exclusives for most of this generation, and I’m saying that as a fellow PC gamer. Yes, you may have access to 90%+ of games on PC, but that means you’re missing out on God of War, Spiderman, Horizon, Persona 5, Bloodborne, on and on..

You have to give credit where credit is due. Microsoft really stepped up to their promise of backwards compatibility. They could have nixed it early on, since a large portion of consumers don’t really care for older games (even remasters are sorta sneered at). Or at least only focus on previous popular titles. But

Daaaaaamn! So I interviewed for this project last summer and pushed hard on my connections to try and get on it (to no avail). Vancouver scuttlebutt on this project is they had a helluva of time recruiting for senior positions, like a Creative Director and a Lead Writer. Hiring was very encumbered - the project had a