theantifanboy
Nick Ha
theantifanboy

Every multiplatform game on Xbox first.

Even as someone who prefers Xbox over PS, I’ve heard this “asymmetric sticks are more ergonomic” talking point parroted since time immemorial, and yet I still have not heard a single scientific explanation regarding what exactly makes offset more ergonomic compared to symmetric? 

oh thank god i have some time to actually finish this year’s seasons lmao

In case anyone was wondering how his character was dressed.

Something I will never understand about Starfield’s design is how missable they made so much of their unique content.

This seems familiar…

Pretty much this. It also doesn’t account for marketing. Maybe indie games get cannibalized harder than AAA games. We don’t know.

I want one so bad but I cannot justify it with so much of my library being disc-based.

I refer you to https://kotaku.com/1850916407

This is a valid and frustrating complaint. MS is very bad at chasing existing trends.

They don’t really “innovate” on new features, so much as they innovate on services and quality-of-life. Things on Xbox work seamlessly and exactly how you’d expect them to work, without forcing you to jump through extra hoops, and not subject to weird “yes, but” restrictions.

This is definitely the vibe I get from most of Nintendo’s works: that the worldbuilding really doesn’t matter so long as it lends itself to interesting gameplay.

ngl, Sheikah tech has always been some of the weakest and most contrived parts of BotW/TotK lore.

The alternating nonsense is fine, that’s capitalism working as intended. But Xbox has been the real innovator this gen, doing a lot of cool forward-thinking shit with hardware and services, and it’s still not helping them get a leg up on Sony or Nintendo, because they don’t have enough good games. So Sony’s and

Nothing about my post implies that Obsidian asked for or was screwed out of the bonus. Hell, I very specifically pointed out that Bethesda offered the bonus to Obsidian.

All of the comments on Reddit reacting to this announcement imply that this was actually a really fantastic game with a rocky launch during a bad window. Looking forward to giving it a whirl.

Nothing excuses the tennis-ball rallying of Bethesda’s shitty quest design.

Now playing

Dozens of other space games have done interplanetary travel just fine. They’re often called sublight drives, and they make space travel look heckin’ cool, as planets blossom into view and the sun lens-flares across the screen.

Far be it from me to take any joy in the perceived “failure” of a game—I really do applaud Bethesda for the staggering amount of hard work they put into what they created, and I think it’s quite special despite its flaws.

I am shocked that—among all the (valid) bellyaching of most of Starfield’s story content—there wasn’t a single mention of the Crimson Fleet questline, which is some of the most nuanced, morally gray, choice-driven storytelling in all of Bethesda’s history, and by far some of their finest. It feels like they stuffed a