theantifanboy
Nick Ha
theantifanboy

Of all the games they had to steal source code from, they ended up picking one of the jankiest games imaginable. Guess they didn’t have many options there lol

I can’t help but agree with you about the pretentiousness of the article. In particular:

Is it just me, or does nothing described here sound particularly new? Both the article and the presentation frame these glasses (heh) as innovating in a way that its competitors haven’t already, when at best all it seems to really be is a spec bump (MORE DOTS! MORE DOTS!).

Between this and the sexual harassment scandal, morale at this company must be through the floor.

The irony is that many of the biggest EA studios are apparently fantastic places to work—they generally treat their employees well, with competitive benefits, lots of on-site amenities, high salaries compared to industry standard, and strong severance packages when they have to let go of people.

I have a feeling we’re understating just how much the same-day PC launch has contributed to these numbers. Sony or Nintendo exclusives generally don’t launch day-and-date on PC, so they’re already at something of a disadvantage there. I’d be very interested to see how many of these 10 million are playing on an Xbox

Agree. Just because there’s now Scripted Encounters in every square foot of the open world doesn’t mean the open world has somehow been “reinvented”.

Even if we ignore the two corporations’ decades-long rivalry, this isn’t just something they can up and do. The two games are made by two completely different developers, and are probably coded very differently. You can’t simply merge them. The challenges range from political (whose game gets to host all the

Yeah, it’s clever. A portmanteau of Multiverse (which is in itself a portmanteau) and Versus. I think it’s neat!

I remember when there were so many independent wikis—UESPWiki for Elder Scrolls, Nukapedia for Fallout, Wowpedia for World of Warcraft, Memory Alpha for Star Trek, etc.—that either existed before Wikia or had forked themselves from it. And they shared one thing in common: they absolutely, unequivocally despised Wikia.

None, legally. Most companies are just pretty lax about it because they prefer the free publicity that comes with a healthy fan-artist economy.

The Windows 10 notification noise is the most PTSD-inducing troll I have ever seen a developer intentionally include in a game, and I applaud Playground for their mustache-twirling. The only possible inclusion that could be more deviously evil would be the dreaded Slack knock brush, which would be akin to a war crime.

Now playing

to be fair, that’s because Disney wants to commoditize the aesthetics and iconography of fascism. why else would they be selling stormtrooper helmets LOL

This is my problem with the push for diversity in games.

Just a warning that might be a good idea to add to your review, because I think this will affect a LOT of people who might be interested in the game:

Apparently, this is useful if you don’t trust the people who organized the creation, distribution, art, and design for actually keeping track of that fictional item.

I wasn’t criticizing FH5 for not having a compelling narrative. I was criticizing Microsoft for not having more games with compelling narratives.

The only way I can think of is to disconnect your TV from the internet, hook up a PC/Mac, and use that for all of the apps you’d normally use a TV for.

Much applause for FH5 for sure, but I will say that I’m still hoping for an improvement in MS’s storytelling output. Forza is tons of fun but it isn’t something that compels me on an emotional level. Xbox feels like it’s in desperate need of more unique icons and more powerful personal stories, like you’d get from a La

The only use I can see for blockchain in a game is if we needed to track ownership of items. We only need to do this if the game itself were non-centralized and not controlled/developed by a single company.