the-deep-stink
The Deep Stink
the-deep-stink

Jesus. THIS is how Nintendo defines “celebration?” I’m now deeply concerned about their company policy when employees “celebrate” birthdays in the office.

I’m imagining, like, a Logan’s Run situation, where after they cut the cake and sing “Happy Birthday,” the employee’s lifeclock turns red and they’re immediately

I’m playing on a beefy PC and am shocked at how much legwork the visual fidelity is doing to fully immerse me in the experience.

I was only mildly curious about Cyberpunk and bought it on a whim to see what all the fuss was about, but after a few hours of farting around Night City, I’m now surprisingly invested in the

My Series X has been having trouble simply performing basic tasks after coming out of Rest Mode, much less using Quick Resume.

Anything that requires any access to the SSD (playing a game, downloading a game, updating a game) requires a full restart, so I’ve simply been turning it all the way off every time I’m done

I can wait.

The first time Microsoft tried to make a dent in the Japanese market, I ended up with the Otogi games, JSRF, PD Orta, Phantom Dust, Steel Batallion and Ninja Gaiden. The second time they tried, I got Lost Odyssey, one of my absolute favorite JRPG’s ever.

The Japanese will probably never bite but if Microsoft wants to

This system they have currently, which is tantamount to a feeding frenzy, only benefits scalpers and bot-users. These companies are essentially just firing a starter pistol and having everyone dive into a pool of very limited pre-orders to duke it out. It’s chaos and absolutely maddening for average consumers who

I’m old enough to remember the N64 launch, and unless you had managed a Toys R’ Us pre-order, that system was nowhere to be found for the first eight weeks. They’d pop in incredibly limited quantities sporadically in random ass stores, like Sam Goody, but were unbelievably thin on the ground.

The PS2 launch was even

Yeah, I managed to snag one from Microsoft’s site so easily that I thought to myself how much better this pre-order was handled than the PS5 nightmare.

Nope. Turns out I just got lucky and that this was every bit the shitshow that the PS5 pre-orders were.

I genuinely wonder when, if ever, game console launches will

I’ve bought a bunch of Bitmap Books this year to get me through quarantine and they are marvelous. I really can’t recommend the publisher enough. They’re absolutely gorgeous tomes and are filled with just the sort of deep-cut, weirdo-beardo gaming industry lore that I live for.

They recently released “The Games That

I feel like Microsoft would absolutely allow Bethesda’s games to be playable on PS5...so long as it’s through GamePass.

Microsoft’s mission from here on out isn’t selling Xboxes, it’s selling GamePass subscriptions. They want GamePass on as many devices as humanly possible - that’s their business model.

The holy grail

There’s absolutely no way that Martinet was actually saying “gay Bowser.

Nintendo of America would never have directed him to say it while recording, there’s nothing to suggest that Martinet would have the inclination to improvise it while recording, and there’s no way that Nintendo would allow their flagship game of

Just spent some time with the game.
Nintendo un-inverted all of the aiming in these games and didn’t provide the option to revert the aiming back.

For some people, that’s not going to matter much. However, if you have dedicated dozens or even hundreds of hours of your childhood playing Mario 64 and Sunshine, then this

Do these games benefit from increased resolution or performance enhancements on PS5, or do they run at the exact same resolution and framerate as their PS4 counterparts?

For example, the Xbox One X gives a performance boost to notoriously chuggy backwards-compatible games, like noticeably improving and stabilizing the

...but there are official GameCube controllers widely available on the Switch. Why wouldn’t they at least add a GameCube-accurate control scheme to Sunshine HD for use with those controllers?

Between that and the apparent framerate issues in Sunshine, this really sounds like Nintendo put in the absolute minimum effort

The dishes are (getting re-)done, man.

This is the exact problem I’ve been having while I played HL:A this morning. The game doesn’t seem to play as well as intended with the default “Blink” locomotion setting, so I switched to “Continuous” and had to quit after a few minutes due to nausea.

I’m hoping the game’s difficulty is balanced for “Blink” players

I recently revisited Color Splash and...yeesh.

On the one hand, it is still a good-looking little game - it’s definitely the best expression of Paper Mario’s craft-obsessed art direction, with every single texture emphasizing a tangible tactile quality that makes you want to reach into the TV and start futzing around

Don’t forget about the cancelled GoldenEye game for the Virtual Boy.

A few screenshots exist, but it’s never been clear if they were mock-ups or grabs from a prototype build. It isn’t even clear which Nintendo-related development entity was working on the thing - Rare, for its part, denied any involvement with the VB

I’m a pretty avid game collector and make a point to have a playable collection - I don’t buy things to be displayed and not played. Everything I collect is meant to be handled by folks who come over, the games all meant to be popped off the shelf and played at any time. The history of gaming is important to me and