It really was the beginning of the end, and killed any interest I had in the show, and I’m sure I’m not alone. The creators probably saw a steep drop off in viewers after the switch, put the show on autopilot and quietly went off to other projects.
It really was the beginning of the end, and killed any interest I had in the show, and I’m sure I’m not alone. The creators probably saw a steep drop off in viewers after the switch, put the show on autopilot and quietly went off to other projects.
Don’t think so. There are scores of Korean or Asian artists who have this very common style. This is definitely the style that AI most commonly copies though.
People play this in English?
Hey now, this is a real slippery slope. If you remove all the repetititve, tedious, and uninteresting bits from Starfield there will be hardly anything left.
Counter-point - don’t do any of this.
Jesus christ, what?
No we wouldn’t. The fuck?!
I’ve tried using it a couple times and I find it a bit underwhelming compared to some other games. It’s missing a few options that made a couple pictures I tried to take just not work. Like why can’t I change my character’s expression? There is a couple fun poses but they just fall flat when my character is locked…
The use of “satisfying” has lost all meaning.
For these chests you have to wait the 48 hours local time and then talk to the vendor again before trying to access the chest - the conversation is what resets the chest.
That’s not my problem and I don’t care what their workload is. I paid $70 for something unfinished that was in development for 5-7 years. Not my problem as the customer.
I’m liking this game and all...but get out of here.
This quest was absolutely terrible. The available resolution options are all dog shit and the whole thing amounted to essentially “talk to 3-4 NPC’s in a loop”. It also has some real chekhov’s gun problems with its early setup, in that the Captain specifically…
This is what I mean when I say Bethesda ain’t exactly great at looking at all perspectives in situation: they have an outcome they want, and they may give you some slightly different ways in which to effect this outcome, but broadly they end up in the same place, in terms of how it affects the world.
I came across this quest somewhere around 12 hours playtime. And this quest made me drop the game and start a second bg3 run instead. It’s not even mid, it’s bare minimum effort even by bethesda standarts. You can’t bring up their options back to the crew and captain to discuss. I went the grav drive route, you can’t…
Not including melee weapons in the standard “basic -> refined -> advanced” or whatever series feels like a bug, rather than a design decision. You can futz with console commands and add one of those to a melee weapon, and it works fine. They just never appear in the game as loot or shop items. When you’re finding…
Gamebryo is basically Tammy Faye Baker: a shrunken head with 200 pounds of makeup plastered on to make it look like it has more substance than it does.
you know what, this is a fair counterpoint. it does take a while to max out skills in this game but in my early goings i found that even just one or two points into the above attributes does wonders for a melee-focused build. that said starfield is all about choosing your playstyle so really, whatever works for you :)
Playing FO4 after New Vegas was kinda hilarious: you can tell Todd was so very, very envious (and jealous) of FNV.
Damn I was hoping they had gotten a new engine. But that does explain why there are already mods for the game.