tenorsounds
TenorSounds
tenorsounds

My thoughts exactly. He lost any sort of “for the greater good” when he started actively griefing other players.

You put in the work, you get the perks.

The most generous reading that I can relate to would be that a low framerate hitting, at a dramatic moment, can give a hit or effect a certain “chunkiness” that affects the overall feel. Kind of like the warmth of cassette tapes and the visual artifacts of “standard” definition VHS tapes, the imperfections end up

...no, not really. Any specifics?

Wait, the person who made the profanity filter or the person who sent their fans after ‘im?

I honestly think he’s talking about both.

I already rebutted this in another post, but I will say this: you seem to have a chip on your shoulder, this is an opinion article and you’re jumping down the author’s throat. Maybe reflect on that?

Whether the story is about John or not doesn’t matter to what Heather is saying.

And also, it doesn’t miss the fact it’s not about John, it explicitly says the game follows Arthur Morgan and that it “will reunite us with character like Dutch Van der Linde and, of course, John Marston”. If anything, the game’s story not

Should be “because letting the world and characters go” :\

We’ll see. I’m more skeptical, they’re going to have to have a really solid story that ties into the themes of the first game to have that land as anything other than “oh hey John’s back that’s neat I guess”. Hopefully they prove me wrong.

Amen. There are some games that I know I won’t play again even though I loved them, because not letting the world and characters go was part of my ending.

The inverse of this philosophy is demonstrated in the comment sections for any semi-popular Let’s Play of a game. You’d think the LP’er was committing war crimes for

I have a feeling this isn’t going to keep Heather from playing the game. Regardless, here’s an opinion article, we can take it or leave it.

For me it ties back into what Heather alludes to in the beginning, which is that the first game was about how things have to come to an end and the end of John’s story what the culmination of that theme. In the context of the game’s world sure, John’s reason for leaving the gang is inherently important.

But I can

I’m assuming that he was reverted back to Demi-God status when they originally took his powers.

The power difference between a god and demi-god seems to be much narrower in the GoW universe than the usual Greek mythology adaptation though, and Kratos makes up for that with tons of artifacts and weapons he finds or

This guy gets it.

I would argue that an anthromophic character winning fighting tournaments has a respectable degree of anime-ness to it.

But yeah, I get what you’re saying. The only reason I think he should stick with the fur-suit is because to him I’m sure that’s more of a meaningful expression of who he is than the ears. I’m all for

Oh, I see. Well, like Tyjaer points out above, that’s a bit of a reductive way of framing the conversation. It’s more complicated than considering the overall concept of masculinity as inherently toxic.

Out of curiosity, what do you specifically consider unhealthy and disreputable about showing emotions in this way? I get that bawling your eyes out in a public space over something nobody is going to care about is the extreme version of that and it’s generally intrusive to other’s space and comfort. I might be

I’m assuming there’s some character development on Kratos’s part over the game. Or, that there is at least commentary on why he is the way he is.