teek-37
Teek
teek-37

The thing about comparing the Series X to the RTX 30 series and other GPUs is that’s all a battle being fought in 4k. Rendering any game on PC in 1080p or 1440p is pretty easy by comparison, nearly any RTX 20 card could drive the most graphically intense games at 100+ fps without too much issue. Since the Series S is

This is pretty much on the money: this system is meant to deliver Series X levels of performance to 1080p/1440p resolutions, the former being the most likely resolution in the tv market. There’s a chance that this will also be able to upscale to 4k through some kind of AI utility (think all that DLSS stuff discussed

Ehhh, not really. Series S takes after the external design of the One S/X, sure, but it’s internal components are totally different. It uses the same CPU as the Series X, and the same architecture of GPU (RDNA2) just with significantly fewer compute unites. This means it can’t keep up with the Series X rendering at

Ironically, the Xbox One was the worst name Microsoft could ever come up with. In hindsight, Xbox 360 was also a bit bullshit, but everyone loved that thing so we let it slide. Calling it the Xbox One totally ruined any chances of sequential ordering, and represents everything that everyone hated about that system:

Yeah, and they’ll probably spotlight SM:MM during their price reveal event, so it will balance out.  

I think you are right on both counts, I definitely see R&C as being the big sell on the SSD for now, though tbh I was less impressed by the effect this time around. It’s still impressive tech, and I think there will probably be some more impressive showcases of it in later games (I already know, for sure, that God of

One other thing, now we’ve gotten two demos (albeit nearly identical ones) of Ratchet & Clank, a “launch window” game, and yet we have literally seen next to nothing of Spider-man Miles Morales, which is supposedly going to right at launch or nearly after. I just find that bizarre, and the lack of information on that

I think this was an apt send off for the Summer of Games: weird, messy, a  bit disappointing. Points to Geoff for trying, I don’t think anyone could’ve really even tried to pull this off, let alone actually succeed.  Plus, he did try to limit expectations, I’m just not sure this was the best format for the games that

Yeah, DC is surprisingly rough. The difference in quality between the Lincoln Memorial and the Washington Monument, Capitol Hill, WH, etc. is really stark, and makes me suspect we will be getting post release updates, though whether it will be free or paid dlc is still up in the air (no pun intended. Also, I suspect

Supposedly, the source of the Melbourne Monolith was a typo in OpenStreetMap that indicated the building had 212 stories, rather than... 2. It was later corrected, but apparently the developers had already taken the data in before that correction occurred.

It’s times like these that I am genuinely grateful that the streaming and lets play booms came during my adult life. As much as I enjoy some of the content, and as fun as it can sometimes seem to be a streamer or youtuber, I find the entire culture to be exhausting.  

Can’t emphasize this enough: this game is a performance hog. Installing on SSD is practically a requirement if you want anything close to a decent load time, and a good CPU is also probably a big help. Even then, installing took a good 2-3 hours, and loading a flight usually takes about a minute (whereas most other

I can’t say I was really looking at the golf courses when I was flying over the greater NY metro area (funny enough, since it’s loaded with them) but the game’s texture detail is really great if you are on higher settings, so most likely. I was able to identify several graveyards by the rows of tombstones, which are

Eh, for me, there is no topping the original or Modern Warfare.  The former was hugely transformative in its singleplayer, while it had great multiplayer maps like Bocage, Pavlov, etc. For me, that game was totally different than everything else, far more of a PC game whereas all later games were built for consoles. I

I’d say upgrading to an SSD should be top priority, not just for this game (which is huge, 150gb install and that’s before we get into streaming assets) but in general. You’ll see a dramatic improvement to your load times, boot up, etc if you use SSDs, NVME or a good Sata like a Samsung. Personally, I have 2 2TB Adata

This is a fascinating one-two punch with the Microsoft news. Timing seems deliberate, especially since the Justice Dept is currently investigating Apple Store practices. My guess is that they’re trying to angle for an anti-trust argument and use that pressure to get concessions. And, I mean, are they exactly wrong?

Right, and as much as I’d like to see Apple’s stranglehold on the app store go away, let’s not forget that this is all about getting cuts out of payments for fake currency that exists to obscure the true cost of microtransactions (and their entire store is designed to spur panic buys by introducing fake scarcity in

Given how much Epic is willing to give away in order to gain market share and visibility, maybe! But I get your point. Even though the game itself is free, it’s using Apple’s infrastructure for distribution and generates income within the game. At the same time, that income generation infrastructure is not dependent

It’s disappointing in some ways, and certainly throws a spanner in Microsoft’s launch plans, but it is a positive move. I don’t think this is a response to the gameplay reveal reactions, though I think both share a common cause in the game being behind on development for where it is. Not having raytracing available

I think we might be right! Early previews don’t seem to be too glowing, though Fahey did point out that Ms. Marvel was the most enjoyable character, and might be the mold that Spider-Man would be based on (so possibly a combination of A and B.)