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I had the same thought recently, though I’ve primarily just been adjusting my armor, plus head gear and masks for aesthetics. It’s kind of interesting that they had this oversight, when so many of the positives of this game come from how they’ve refined established features from other games.  I also wish there was a

Fear not, for Night Monkey will be leaping onto Xbox and PC!

Even if you drop Gold subscription from the Ultimate pass, I still think it’s a good value for the user, and the right price for Microsoft. It’s not hard to get more than 3 $60 dollar games out of it over a year and get extra value as a player, while Microsoft I think would still want to have that average of basically

Does the Xbox MCC have crossplay with PC? I know there’s been a fair amount of buzz about games recently being added to that (I believe they just released Halo 3, which also has an event going on) so that might also be it. Either way, glad to hear that the community is surging back in a way, it’s always tragic when a

I’m waiting for Digital Foundry to do a deep dive into this because I think there are some interesting discrepancies between this and what’d we had seen beforehand. Sure, most of that would be considered in engine and not necessarily gameplay representative, but I still feel like this is not fully representative of

Most people will probably disagree with me, but I thought this was a pretty good event. Not blow the doors off amazing, but my expectations weren’t super high, and mostly were met. It is a bit disappointing that we didn’t get more footage, particularly of Everwild, Forza and Fable (though the latter was probably a

That last photo.... is a lot to take in. I’ve always been interested in a way to play my PC setup effectively on my TV, so I’ve been looking for a good option like this. The memory foam base seems like a lot, but I guess that’s really the best way to ensure that it’s steady.  But that last photo though....

Nothing yet, they seem potentially open to it but it’s not on their immediate radar.  It would probably take a lot of work, rethinking the player model, potentially needing to change locomotion, etc. but there’s a lot going for it as well.  

This game has taken over my life for the past couple of nights. I can see the existing designs getting a little old after a while, but right now I still really enjoy it after 5 or 6 hours. I just learned a few interesting new tricks for cutting and using the grapple (I must have missed the button for reeling in the

Yeah, both this and Satisfactory really scratch my Industrial Sci-Fi itch in really interesting ways.  Plus, I think the mechanics they use are fascinating: I love how intricate you can get with Satisfactory’s belts and pipes, and I like trying out interesting patterns for them.  Meanwhile, I’m constantly being

supposedly they’ll be showing off gameplay Thursday, as that’s EA’s live event.

It’s about damn time.  Can’t wait to have the time of my life or to have my last bit of hope ruthlessly destroyed once more by EA.  Time will tell.

The review discussion on this is fascinating. Metacritic is overwhelmingly positive, yet nearly every major site that I regularly read (here, Polygon, Vice, etc.) are kinda thrashing it. Coincidentally, many of those cites have gone away from numerical reviews, so take that as you will.

Yeah, the more I think about this Spider-man reveal, the more it kinda breaks my brain (in a bad way)

I have to say, about 30 seconds into the GTA V reveal, I was seriously thinking we were heading into 2005 2006 PS3 territory, but Sony recovered well enough.

I just fucking LOST IT with this. I’d seen it before, now the router comparisons just make it that much funnier.

So that... was interesting. I’m not exactly a Sony fanboy, but I admit that I was getting pretty pumped up in hour or so leading up to this, and that initial Playstation history sizzle real was pretty fun. But the GTAV thing killed my enthusiasm pretty quick (though it was hilarious) and never really got fully recovere

Others have said it, but if you told me this was a fan render of the design, I’d 100% believe you. I’m not exactly a huge fan of the design.

Stephen made a great point on twitter that we should be aware of UE’s previous demos and compare what they demonstrated at the start of each versions life cycle, vs where the graphics of actual games were both at the beginning and end of each generation. UE4 has been around for almost a decade, in at least one form or

I think it’s interesting that Xbox seems to be so prominent in the marketing for Cyberpunk 2077 and Assassin’s Creed: Valhalla, the two biggest next gen third party games we know about so far. Part of that may just be the absence of Sony’s marketing at this time, but I also feel like Xbox has regained some of it’s